Voitec

Åland Islands
240 matches tracked 37 matches in 30 days
Last updated:

How does Voitec play?

Rating 1.03 K/R 0.74 ADR 80.7 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 240 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average.
ClutcherEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+3 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so right on the average (1.03).

Headshot rate 44%−3 pp · Ø 47% better than 39%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 16 in 240 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 52%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 6 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so just above the average (36%).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.6
▼ Got worse
Win rate −5 pp, ELO −164

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −93 ELO
53 matches · 45% win rate
On Mirage −44 ELO
64 matches · 64% win rate
On Wednesdays −64 ELO, win rate 44%

Voitec loses the most ELO in match 1 of the day: −93 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
34% better than 6%
0.72 right on the average
80.0 better than 56%
0.99 better than 47%
55% of 341 duels better than 79%
30% of 57 situations better than 29%
Mirage64
64% better than 90%
0.69 better than 34%
76.3 better than 33%
0.98 better than 43%
52% of 308 duels better than 60%
41% of 41 situations better than 60%
Ancient37
51% better than 56%
0.82 better than 91%
85.8 better than 80%
1.11 better than 89%
56% of 187 duels better than 85%
52% of 23 situations better than 85%
Inferno34
56% better than 63%
0.75 better than 71%
80.5 better than 64%
1.06 better than 74%
59% of 176 duels better than 88%
46% of 26 situations better than 72%
Nuke18
50% better than 35%
0.82 better than 81%
88.4 better than 82%
1.12 better than 77%
54% of 103 duels better than 67%
50% of 12 situations better than 74%
Cache15
47% -
0.81 -
83.7 -
1.14-
58% of 74 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Voitec plays

Across 240 matches Voitec averages K/R 0.74, ADR 80.7 and a rating of 1.03. Biggest strength: Opening duels won at 54%, better than 83% of level 7 players. Averages 16.5 kills per match with 44% headshots. The strongest map is Mirage with a 64% win rate in 64 matches. In 91 of 240 matches the rating was 1.10 or higher (38%), in 84 it was below 0.90. In 184 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: July 2026 at 1.06. Voitec loses the most ELO in match 1 of the day (−93 ELO, win rate 45%). Things go best on Inferno (+63 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, −4 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −5 pp, ELO −164. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.6. Last 30 days: 37 matches, win rate 43%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.