Vogue666

Romania
On FACEIT since 2025 228 matches tracked 23 matches in 30 days
Last updated:

How does Vogue666 play?

Rating 0.99 (from 195 matches) K/R 0.73 ADR 80.4 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 195 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 9%
Clutch 1v2 won 24%+1 pp · Ø 23% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.99−0.01 · Ø 1.00 better than 62%
Pistol kills per match 2.5
Knife kills 2 in 228 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.1%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 73%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 65%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 4 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 65%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 81.8, Win rate at 50%
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
30 matches · 40% win rate
On Anubis −33 ELO
35 matches · 37% win rate
On Tuesdays +30 ELO, win rate 41%

Vogue666 loses the most ELO on Inferno: −51 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
66% better than 94%
0.75 better than 73%
81.5 better than 66%
1.05 better than 75%
48% of 196 duels better than 41%
27% of 26 situations better than 27%
Mirage55
44% better than 29%
0.69 better than 40%
79.0 better than 53%
0.93 better than 30%
52% of 255 duels better than 64%
30% of 20 situations better than 29%
Ancient38
45% better than 34%
0.69 better than 41%
77.8 better than 45%
0.95 better than 46%
48% of 143 duels better than 44%
33% of 12 situations better than 42%
Anubis35
37% better than 12%
0.74 better than 63%
83.5 better than 73%
0.99 right on the average
54% of 172 duels better than 74%
17% of 12 situations better than 7%
Inferno30
40% better than 17%
0.76 better than 79%
80.2 better than 63%
1.05 better than 74%
49% of 135 duels right on the average
27% of 11 situations better than 28%
Cache5
100% -
0.84 -
88.4 -
1.05-
62% of 13 duels -
-
Nuke5
60% -
0.76 -
79.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Vogue666 plays

Across 228 matches Vogue666 averages K/R 0.73 and ADR 80.4; the rating across the 195 rated matches is 0.99. Biggest strength: Utility hit rate at 41%, better than 87% of level 6 players. Most room to improve: Clutch 1v1 won at 27%, better than only 9% of level 6 players. Averages 15.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 66% win rate in 58 matches. In 66 of 195 matches the rating was 1.10 or higher (34%), in 81 it was below 0.90. In 156 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. Vogue666 loses the most ELO on Inferno (−51 ELO, win rate 40%). Things go best on Mirage (+181 ELO, win rate 44%). Match no. 4 of the day goes best: 57% win rate, +36 ELO. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.8, Win rate at 50%. Last 30 days: 23 matches, win rate 65%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.