VnadeZz

Mongolia
141 matches tracked 24 matches in 30 days
ELO ▲ 11
2,422
30-day peak: 2,464
Rank EU
#67,227
Mongolia #343 in Mongolia
Last updated:

How does VnadeZz play?

Rating 0.98 (from 120 matches) K/R 0.71 ADR 78.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.93−0.09 · Ø 1.02 better than 12%
Pistol kills per match 3.1
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 9x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +70
= Stayed the same
K/R at 0.70, ADR at 78.2
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays ±0 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 1.90 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
40% better than 12%
0.71 better than 35%
77.8 better than 34%
0.98 better than 30%
52% of 184 duels better than 54%
28% of 18 situations better than 23%
Ancient25
52% right on the average
0.74 right on the average
81.3 better than 51%
1.04 better than 53%
54% of 114 duels better than 65%
31% of 13 situations better than 33%
Mirage25
28% better than 1%
0.73 better than 42%
81.2 better than 51%
1.00 better than 37%
47% of 138 duels better than 25%
40% of 20 situations better than 55%
Anubis20
75% better than 98%
0.74 right on the average
81.2 better than 52%
1.03 better than 47%
49% of 107 duels better than 35%
13% of 8 situations better than 4%
Inferno12
67% -
0.62 -
74.0 -
0.84-
38% of 55 duels -
-
Cache9
22% -
0.57 -
68.6 -
0.76-
33% of 33 duels -
50% of 2 situations -
Nuke6
67% -
0.61 -
70.8 -
0.83-
50% of 28 duels -
50% of 4 situations -
Overpass3
100% -
0.95 -
97.4 -
1.22-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How VnadeZz plays

Across 141 matches VnadeZz averages K/R 0.71 and ADR 78.7; the rating across the 120 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Anubis with a 75% win rate in 20 matches. In 39 of 120 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 79 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: June 2026 at 1.04. Things go best on Ancient (+86 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +70. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.70, ADR at 78.2. Last 30 days: 24 matches, win rate 46%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.