Vladis1over

Portugal
62 matches tracked
Last updated:

How does Vladis1over play?

Rating 1.01 K/R 0.69 ADR 74.7 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 27% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Average
The first duels of the round
Rounds with first kill 5%−6 pp better than 1%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 2.7+1.1 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 11%
AWP share of kills 9%−2 pp better than 50%
K/D 1.05+0.01 better than 54%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 24%
Rounds with 3K 2.7%−1.4 pp better than 3%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 10x 4K, 2 aces in 58 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 6.9+2.8 better than 94%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 66%−5 pp better than 95%

Patterns

From the last 62 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.79 · Cache
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
67% better than 91%
0.71 better than 34%
76.6 better than 26%
1.04 level
55% of 44 duels better than 70%
38% of 24 situations level
Mirage17
41% better than 12%
0.67 better than 16%
70.9 better than 7%
0.96 better than 24%
50% of 42 duels better than 40%
30% of 10 situations better than 25%
Ancient10
70% -
0.70 -
73.3 -
1.07-
50% of 22 duels -
35% of 17 situations -
Anubis6
33% -
0.64 -
78.5 -
0.87-
59% of 17 duels -
33% of 3 situations -
Inferno4
25% -
0.80 -
86.0 -
1.11-
55% of 11 duels -
20% of 5 situations -
Nuke4
75% -
0.59 -
66.7 -
0.85-
50% of 12 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vladis1over plays

Across 62 matches Vladis1over averages K/R 0.69, ADR 74.7 and a rating of 1.01. Biggest strength: Utility with impact at 44%. That is better than 95% of players on level 10. Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 10. On average 16.0 kills per match, 42% of them headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 24 of 62 matches the rating was 1.10 or higher (39%), in 19 it was below 0.90. In 58 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: August 2026 at 1.01.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.