VladDelux
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Opening
WeaknessClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 6 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.61 (at the start 0.66).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: July 2026 with 76.1. Last 3 months: 69.3 (at the start 73.3).
Share of headshot kills
Best month: April 2026 with 49%. Last 3 months: 45% (at the start 46%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 52% (at the start 40%).
Best month: September 2026 with 1,305.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
VladDelux loses the most ELO in match 2 of the day: −53 ELO, 38% wins
Records and milestones
from recorded matches- Highest rating in a match: 0.76 · Inferno
- Most kills in a match: 36 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How VladDelux plays
Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 6. Most room to improve: Opening duels won at 44%. That is better than only 10% of players on level 6. On average 14.5 kills per match, 45% of them headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 52 matches with detailed stats: 5 4Ks and 0 aces. VladDelux loses the most ELO in match 2 of the day (−53 ELO, win rate 38%). Things go best in match 1 of the day (−50 ELO, win rate 59%). Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.05, ADR −4.0. Unchanged in recent months: Headshots at 45%. Last 30 days: 1 matches, win rate 0%, ELO balance −50.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.