VladDelux

Ukraine
92 matches tracked
Last updated:

How does VladDelux play?

K/R 0.64 ADR 71.6 from 92 matches
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 21%
Opening duels won 44%−6 pp better than 10%

Clutch

Weakness
Last one alive
Clutch 1v1 won 37%−2 pp better than 46%
Clutch 1v2 won 12%−10 pp better than 8%
Clutch kills per match 1.3−0.4 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%0 pp level
AWP share of kills 18%+7 pp better than 79%
K/D 0.87−0.11 better than 13%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.0%−1.9 pp better than 9%
Rounds with 3K 3.0%−0.8 pp better than 19%
MVPs per match 1.8−0.4 better than 12%
4Ks and aces 5x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 96%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.25−0.01 better than 48%
Rounds with a death 74%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +12 pp
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.05, ADR −4.0

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.61 (at the start 0.66).

Patterns

From the last 92 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −53 ELO
24 matches · 38% wins
On Dust 2 −30 ELO
36 matches · 53% wins
Between 18:00 and 24:00 −102 ELO, win rate 41%
On Mondays −28 ELO, win rate 43%

VladDelux loses the most ELO in match 2 of the day: −53 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.76 · Inferno
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
53% better than 62%
0.65 better than 20%
72.4 better than 18%
-
40% of 142 duels better than 6%
33% of 21 situations better than 39%
Mirage18
50% level
0.65 better than 20%
74.3 better than 28%
-
51% of 47 duels better than 59%
80% of 5 situations better than 99%
Inferno13
31% -
0.62 -
72.3 -
0.76-
45% of 65 duels -
25% of 8 situations -
Anubis11
55% -
0.66 -
69.0 -
-
53% of 30 duels -
14% of 7 situations -
Ancient6
83% -
0.72 -
73.8 -
-
31% of 13 duels -
0% of 1 situations -
Nuke4
50% -
0.64 -
69.1 -
-
53% of 15 duels -
-
Cache3
0% -
0.57 -
60.1 -
-
33% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VladDelux plays

Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 6. Most room to improve: Opening duels won at 44%. That is better than only 10% of players on level 6. On average 14.5 kills per match, 45% of them headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 52 matches with detailed stats: 5 4Ks and 0 aces. VladDelux loses the most ELO in match 2 of the day (−53 ELO, win rate 38%). Things go best in match 1 of the day (−50 ELO, win rate 59%). Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.05, ADR −4.0. Unchanged in recent months: Headshots at 45%. Last 30 days: 1 matches, win rate 0%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.