VlaS1k99

Russia
On FACEIT since 2020 183 matches tracked 66 matches in 30 days
Last updated:

How does VlaS1k99 play?

Rating 1.09 K/R 0.76 ADR 85.5 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 183 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 2.5
Zeus kills2 in 183 matches
Knife kills 5 in 183 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +215
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 86.5, Headshots at 46%
▼ Got worse
Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
29 matches · 34% win rate
On Nuke −25 ELO
34 matches · 41% win rate
On Tuesdays −25 ELO, win rate 43%

VlaS1k99 loses the most ELO on Mirage: −37 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 13 wins in a row · Ancient
  3. Highest rating in a match: 2.24 · Anubis

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient43
70% better than 95%
0.77 better than 55%
89.8 better than 82%
1.13 better than 75%
52% of 190 duels better than 47%
43% of 28 situations better than 63%
Nuke34
41% better than 12%
0.72 better than 29%
78.2 better than 29%
1.04 better than 43%
46% of 124 duels better than 19%
54% of 26 situations better than 83%
Anubis30
60% better than 73%
0.87 better than 93%
95.9 better than 96%
1.23 better than 92%
63% of 136 duels better than 96%
37% of 27 situations better than 44%
Mirage29
34% better than 3%
0.65 better than 10%
76.0 better than 23%
0.90 better than 8%
44% of 102 duels better than 11%
37% of 19 situations better than 43%
Dust 228
57% better than 66%
0.77 better than 61%
83.3 better than 59%
1.13 better than 75%
45% of 94 duels better than 17%
52% of 25 situations better than 86%
Inferno12
42% -
0.84 -
97.3 -
1.20-
65% of 62 duels -
44% of 9 situations -
Cache5
40% -
0.75 -
78.6 -
1.05-
53% of 17 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VlaS1k99 plays

Across 183 matches VlaS1k99 averages K/R 0.76, ADR 85.5 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 43 matches. In 79 of 183 matches the rating was 1.10 or higher (43%), in 55 it was below 0.90. In 124 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. VlaS1k99 loses the most ELO on Mirage (−37 ELO, win rate 34%). Things go best on Ancient (+19 ELO, win rate 70%). Match no. 2 of the day goes best: 65% win rate, −12 ELO. Improved over the last three months: ELO +215. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 86.5, Headshots at 46%. Last 30 days: 66 matches, win rate 47%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.