Vk3nn1

Myanmar
On FACEIT since 2020 41 matches tracked
Last updated:

How does Vk3nn1 play?

Rating 1.06 K/R 0.76 ADR 80.7 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Strength
Last one alive

60% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 60%+22 pp · Ø 38% better than 99%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.0
Zeus kills1 in 41 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.1%).

2K rounds 16.4%+3.3 pp · Ø 13.1% better than 98%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 0x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

51% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 51%+15 pp · Ø 36% better than 99%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 80.5, Win rate at 57%
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Cache
  2. Highest rating in a match: 1.99 · Cache
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno12
58% -
0.73 -
79.7 -
1.04-
44% of 54 duels -
60% of 5 situations -
Mirage12
58% -
0.82 -
90.5 -
1.11-
67% of 42 duels -
60% of 5 situations -
Ancient9
56% -
0.80 -
76.4 -
1.10-
44% of 41 duels -
40% of 5 situations -
Cache3
67% -
0.82 -
80.4 -
1.21-
36% of 11 duels -
-
Nuke3
67% -
0.69 -
79.5 -
1.02-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Vk3nn1 plays

Across 41 matches Vk3nn1 averages K/R 0.76, ADR 80.7 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 21% of level 9 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 18 of 41 matches the rating was 1.10 or higher (44%), in 15 it was below 0.90. Best month by rating: July 2026 at 1.11. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 80.5, Win rate at 57%. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.