Viziqz

Turkey
On FACEIT since 2022 200 matches tracked 34 matches in 30 days
Last updated:

How does Viziqz play?

Rating 1.11 K/R 0.79 ADR 83.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 200 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 28% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 37%+27 pp · Ø 10% better than 99%
K/D 1.14+0.14 · Ø 1.00 better than 90%
Pistol kills per match 2.8
Knife kills 3 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.2%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 94%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 19x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +166
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 84.6, Headshots at 33%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months unchanged at 0.79. Clearly above the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
22 matches · 32% win rate
On Inferno −27 ELO
32 matches · 50% win rate
Between 0:00 and 6:00 −33 ELO, win rate 46%
On Saturdays −23 ELO, win rate 35%

Viziqz loses the most ELO on Mirage: −50 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
57% better than 73%
0.78 better than 76%
84.1 better than 73%
1.10 better than 79%
59% of 219 duels better than 88%
41% of 39 situations better than 61%
Anubis38
58% better than 69%
0.80 better than 79%
83.0 better than 64%
1.12 better than 79%
60% of 222 duels better than 90%
50% of 26 situations better than 80%
Inferno32
50% better than 39%
0.81 better than 80%
86.9 better than 78%
1.15 better than 81%
60% of 149 duels better than 87%
42% of 19 situations better than 60%
Mirage22
32% better than 5%
0.77 better than 73%
79.5 better than 49%
1.10 better than 80%
57% of 103 duels better than 85%
47% of 19 situations better than 75%
Cache20
50% -
0.74 -
80.0 -
1.03-
50% of 115 duels -
31% of 13 situations -
Ancient17
53% better than 56%
0.79 better than 77%
82.5 better than 61%
1.09 better than 79%
47% of 57 duels better than 27%
40% of 10 situations better than 55%
Nuke12
67% -
0.84 -
86.7 -
1.15-
68% of 60 duels -
60% of 10 situations -
Vertigo3
33% -
0.83 -
87.2 -
1.10-
37% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Viziqz plays

Across 200 matches Viziqz averages K/R 0.79, ADR 83.4 and a rating of 1.11. Biggest strength: K/D at 1.14, better than 90% of level 9 players. Most room to improve: Headshot rate at 33%, better than only 1% of level 9 players. Averages 17.6 kills per match with 33% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 107 of 200 matches the rating was 1.10 or higher (54%), in 58 it was below 0.90. In 112 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. Viziqz loses the most ELO on Mirage (−50 ELO, win rate 32%). Things go best on Anubis (+31 ELO, win rate 58%). From match no. 5 of the day on, things go best: 71% win rate, +25 ELO. Improved over the last three months: ELO +166. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 84.6, Headshots at 33%, Win rate at 53%. Last 30 days: 34 matches, win rate 50%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.