Vivasik

China
On FACEIT since 2025 230 matches tracked 43 matches in 30 days
Last updated:

How does Vivasik play?

Rating 1.05 K/R 0.75 ADR 79.6 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 230 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.3
Knife kills 5 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 19x 4K, 3 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 79.2, Headshots at 48%, ELO at 1,784
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −22 ELO
34 matches · 41% win rate
On Mirage −17 ELO
69 matches · 49% win rate
On Saturdays −77 ELO, win rate 36%

Vivasik loses the most ELO in match 3 of the day: −22 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.70 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 43%
0.73 right on the average
79.4 better than 47%
1.00 better than 45%
54% of 237 duels better than 70%
55% of 40 situations better than 88%
Dust 251
51% better than 54%
0.76 better than 65%
80.2 better than 51%
1.06 better than 66%
48% of 184 duels better than 35%
48% of 27 situations better than 77%
Anubis28
39% better than 13%
0.74 right on the average
81.2 better than 56%
1.08 better than 72%
52% of 99 duels better than 57%
36% of 22 situations better than 46%
Ancient27
56% better than 68%
0.76 better than 65%
80.8 better than 51%
1.06 better than 67%
55% of 101 duels better than 75%
40% of 20 situations better than 56%
Nuke21
67% better than 82%
0.78 better than 59%
77.5 better than 26%
1.12 better than 68%
45% of 80 duels better than 13%
44% of 18 situations better than 59%
Inferno19
63% better than 80%
0.75 better than 57%
80.6 better than 51%
1.06 better than 58%
54% of 46 duels better than 57%
50% of 24 situations better than 75%
Cache14
64% -
0.73 -
76.2 -
0.99-
65% of 31 duels -
78% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vivasik plays

Across 230 matches Vivasik averages K/R 0.75, ADR 79.6 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 97 of 230 matches the rating was 1.10 or higher (42%), in 77 it was below 0.90. In 152 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. Vivasik loses the most ELO in match 3 of the day (−22 ELO, win rate 41%). Things go best on Ancient (+80 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, −55 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 79.2, Headshots at 48%, ELO at 1,784. Last 30 days: 43 matches, win rate 63%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.