Viva_la_vida

Australia
On FACEIT since 2025 218 matches tracked 125 matches in 30 days
Last updated:

How does Viva_la_vida play?

Rating 0.88 K/R 0.65 ADR 76.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 218 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.85−0.18 · Ø 1.03 better than 2%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 17x 4K, 3 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Viva_la_vida is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 218 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.67.

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
49 matches · 45% win rate
On Ancient −55 ELO
32 matches · 44% win rate
Between 6:00 and 12:00 −56 ELO, win rate 38%
On Saturdays −30 ELO, win rate 42%

Viva_la_vida loses the most ELO on Dust 2: −77 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.86 · Mirage
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 60%
0.67 better than 16%
76.8 better than 28%
0.90 better than 9%
46% of 435 duels better than 20%
30% of 20 situations better than 26%
Dust 249
45% better than 26%
0.63 better than 6%
74.8 better than 17%
0.85 better than 3%
52% of 211 duels right on the average
27% of 26 situations better than 23%
Ancient32
44% better than 24%
0.61 better than 3%
73.1 better than 10%
0.80 better than 1%
45% of 126 duels better than 16%
27% of 11 situations better than 24%
Anubis26
42% better than 17%
0.64 better than 6%
72.7 better than 8%
0.88 better than 5%
42% of 133 duels better than 7%
57% of 7 situations better than 91%
Inferno13
54% -
0.70 -
85.9 -
0.93-
40% of 81 duels -
20% of 5 situations -
Nuke13
46% -
0.69 -
76.8 -
0.93-
50% of 54 duels -
33% of 6 situations -
Cache5
60% -
0.81 -
86.3 -
1.08-
63% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Viva_la_vida plays

Across 218 matches Viva_la_vida averages K/R 0.65, ADR 76.1 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 52% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 55 of 218 matches the rating was 1.10 or higher (25%), in 115 it was below 0.90. In 218 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 0.90. Viva_la_vida loses the most ELO on Dust 2 (−77 ELO, win rate 45%). Things go best on Anubis (+47 ELO, win rate 42%). Last 30 days: 125 matches, win rate 49%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.