Viva___

MD
224 matches tracked 69 matches in 30 days
Last updated:

How does Viva___ play?

Rating 1.01 (from 199 matches) K/R 0.70 ADR 76.5 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+1 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 30%
AWP share of kills 13%+2 pp · Ø 11% better than 69%
K/D 1.03+0.01 · Ø 1.02 better than 62%
Pistol kills per match 2.5
Knife kills 3 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 51%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 24x 4K, 3 aces in 195 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.3, Headshots at 44%, Win rate at 47%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −105 ELO
54 matches · 39% win rate
On Inferno −80 ELO
37 matches · 38% win rate
Between 0:00 and 6:00 −83 ELO, win rate 38%
On Fridays −81 ELO, win rate 30%

Viva___ loses the most ELO in match 1 of the day: −105 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
55% better than 67%
0.73 better than 53%
79.3 better than 48%
1.05 better than 64%
54% of 183 duels better than 71%
41% of 37 situations better than 62%
Mirage54
41% better than 18%
0.70 better than 34%
75.5 better than 26%
0.99 better than 42%
48% of 194 duels better than 34%
37% of 54 situations better than 45%
Ancient44
55% better than 65%
0.74 better than 60%
80.2 better than 51%
1.07 better than 75%
56% of 141 duels better than 81%
38% of 34 situations right on the average
Inferno37
38% better than 10%
0.67 better than 31%
73.9 better than 28%
0.97 better than 42%
54% of 127 duels better than 68%
45% of 20 situations better than 73%
Nuke16
50% better than 34%
0.68 better than 22%
73.6 better than 17%
0.95-
50% of 62 duels better than 43%
0% of 11 situations better than 1%
Anubis12
33% -
0.61 -
68.6 -
0.90-
45% of 47 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Viva___ plays

Across 224 matches Viva___ averages K/R 0.70 and ADR 76.5; the rating across the 199 rated matches is 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 44 matches. In 74 of 199 matches the rating was 1.10 or higher (37%), in 75 it was below 0.90. In 195 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. Viva___ loses the most ELO in match 1 of the day (−105 ELO, win rate 39%). Things go best from match 5 of the day (+30 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +30 ELO. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 76.3, Headshots at 44%, Win rate at 47%. Last 30 days: 69 matches, win rate 42%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.