Vitus228

Russia
On FACEIT since 2017 174 matches tracked 96 matches in 30 days
ELO ▲ 358
2,287
30-day peak: 2,293
Rank EU
#104,050
Russia #29,587 in Russia
Last updated:

How does Vitus228 play?

Rating 1.11 K/R 0.79 ADR 86.4 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 174 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.0
Knife kills 3 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 34x 4K, 5 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +16 pp, ELO +524
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 86.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −15 ELO
70 matches · 46% win rate
On Ancient −2 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −49 ELO, win rate 39%
On Wednesdays ±0 ELO, win rate 43%

Vitus228 loses the most ELO on Dust 2: −15 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 2.64 · Dust 2
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
46% better than 30%
0.81 better than 78%
90.5 better than 87%
1.15 better than 81%
55% of 407 duels better than 70%
37% of 35 situations better than 47%
Mirage34
50% better than 42%
0.75 right on the average
80.3 better than 45%
1.04 right on the average
62% of 117 duels better than 94%
41% of 27 situations better than 60%
Ancient27
41% better than 18%
0.84 better than 86%
89.7 better than 84%
1.18 better than 86%
57% of 136 duels better than 76%
32% of 19 situations better than 34%
Anubis22
86% better than 99%
0.74 better than 47%
80.8 better than 48%
1.08 better than 62%
59% of 87 duels better than 84%
33% of 15 situations better than 37%
Nuke10
60% -
0.84 -
87.0 -
1.21-
58% of 36 duels -
22% of 9 situations -
Inferno9
22% -
0.76 -
84.3 -
1.01-
44% of 48 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vitus228 plays

Across 174 matches Vitus228 averages K/R 0.79, ADR 86.4 and a rating of 1.11. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 40% headshots. The strongest map is Anubis with a 86% win rate in 22 matches. In 86 of 174 matches the rating was 1.10 or higher (49%), in 54 it was below 0.90. In 152 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. Vitus228 loses the most ELO on Dust 2 (−15 ELO, win rate 46%). Things go best from match 5 of the day (−73 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −73 ELO. Improved over the last three months: Win rate +16 pp, ELO +524. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 86.3. Last 30 days: 96 matches, win rate 57%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.