Vitinha-17

Portugal
151 matches tracked 30 matches in 30 days
Last updated:

How does Vitinha-17 play?

Rating 1.11 (from 150 matches) K/R 0.80 ADR 85.7 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.97).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.09+0.12 · Ø 0.97 better than 81%
Pistol kills per match 2.6
Knife kills 1 in 151 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (12.8%).

2K rounds 15.6%+2.8 pp · Ø 12.8% better than 94%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 88%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 45x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.14, Rating +0.19, ADR +12.7, Headshots +2 pp, Win rate +9 pp, ELO +353
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.68). Well above the average (0.71).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
38 matches · 29% win rate
On Dust 2 −20 ELO
44 matches · 34% win rate
On Mondays −22 ELO, win rate 33%

Vitinha-17 loses the most ELO in match 2 of the day: −26 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Inferno
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
34% better than 8%
0.82 better than 90%
85.3 better than 79%
1.14 better than 89%
49% of 158 duels better than 41%
37% of 35 situations better than 49%
Mirage34
47% better than 37%
0.73 right on the average
78.7 better than 46%
1.02 better than 55%
45% of 146 duels better than 22%
50% of 16 situations better than 81%
Anubis20
65% better than 88%
0.91 better than 99%
97.0 better than 99%
1.27 better than 99%
55% of 120 duels better than 76%
50% of 12 situations better than 77%
Ancient19
47% better than 41%
0.86 better than 94%
90.6 better than 92%
1.17 better than 90%
59% of 100 duels better than 91%
32% of 19 situations better than 35%
Inferno18
50% better than 44%
0.82 better than 89%
90.5 better than 93%
1.11 better than 82%
51% of 89 duels right on the average
22% of 9 situations better than 17%
Cache8
50% -
0.77 -
84.0 -
1.04-
55% of 38 duels -
40% of 5 situations -
Nuke7
43% -
0.55 -
67.3 -
0.76-
50% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vitinha-17 plays

Across 151 matches Vitinha-17 averages K/R 0.80 and ADR 85.7; the rating across the 150 rated matches is 1.11. Biggest strength: Rating at 1.11, better than 89% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 18.0 kills per match with 50% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 79 of 150 matches the rating was 1.10 or higher (53%), in 42 it was below 0.90. In 130 matches with detailed stats: 45 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. Vitinha-17 loses the most ELO in match 2 of the day (−26 ELO, win rate 29%). Things go best on Mirage (+70 ELO, win rate 47%). Match no. 3 of the day goes best: 57% win rate, −22 ELO. Improved over the last three months: K/R +0.14, Rating +0.19, ADR +12.7, Headshots +2 pp, Win rate +9 pp, ELO +353. Last 30 days: 30 matches, win rate 53%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.