VisSki-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average0.90 K/D and so slightly below the average (0.99).
Impact
AverageExactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.65 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 0.92 (at the start 0.95). Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 88.4. Last 3 months: 78.7 (at the start 85.9). Just below the average (79.2).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 50% (at the start 52%). Clearly above the average (47%).
Matches won (win rate)
Best month: October 2026 with 51%. Last 3 months: 44% (at the start 50%). Clearly below the average (48%).
Best month: August 2026 with 1,763.
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 147 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
VisSki-_- loses the most ELO in match 2 of the day: −75 ELO, 34% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Dust 2
- Highest rating in a match: 2.23 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 147 matchesCompared with players on the same level who have at least 15 matches on the map.
How VisSki-_- plays
Across 147 matches VisSki-_- averages K/R 0.68, ADR 79.6 and a rating of 0.93. Biggest strength: Utility damage per round at 6.9, better than 95% of level 8 players. Most room to improve: Rating at 0.93, better than only 17% of level 8 players. Averages 15.1 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 37 of 147 matches the rating was 1.10 or higher (25%), in 80 it was below 0.90. In 127 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. VisSki-_- loses the most ELO in match 2 of the day (−75 ELO, win rate 34%). Things go best on Dust 2 (+28 ELO, win rate 33%). Match no. 1 of the day goes best: 58% win rate, −50 ELO. Got weaker: ADR −7.2, Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.92. Last 30 days: 61 matches, win rate 48%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.