Virussikaa

Romania
On FACEIT since 2015 111 matches tracked 62 matches in 30 days
Last updated:

How does Virussikaa play?

Rating 0.99 K/R 0.70 ADR 79.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 111 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.6
Knife kills 1 in 111 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 16x 4K, 3 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether Virussikaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
29 matches · 34% win rate
On Mirage −16 ELO
35 matches · 57% win rate
On Wednesdays −138 ELO, win rate 25%

Virussikaa loses the most ELO in match 1 of the day: −60 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 73%
0.70 better than 37%
80.9 better than 58%
1.00 better than 47%
55% of 148 duels better than 76%
41% of 17 situations better than 59%
Dust 228
57% better than 73%
0.75 better than 66%
83.1 better than 68%
1.06 better than 69%
51% of 149 duels better than 53%
41% of 17 situations better than 61%
Inferno19
42% better than 15%
0.65 better than 14%
76.0 better than 25%
0.95 better than 22%
48% of 108 duels better than 29%
30% of 10 situations better than 31%
Ancient17
29% better than 3%
0.71 better than 37%
81.0 better than 52%
0.96 better than 28%
44% of 84 duels better than 14%
40% of 10 situations better than 55%
Anubis7
14% -
0.60 -
67.1 -
0.80-
59% of 41 duels -
25% of 4 situations -
Nuke3
33% -
0.67 -
80.5 -
0.95-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Virussikaa plays

Across 111 matches Virussikaa averages K/R 0.70, ADR 79.8 and a rating of 0.99. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 41 of 111 matches the rating was 1.10 or higher (37%), in 49 it was below 0.90. In 97 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. Virussikaa loses the most ELO in match 1 of the day (−60 ELO, win rate 34%). Things go best on Dust 2 (+8 ELO, win rate 57%). Match no. 2 of the day goes best: 56% win rate, −31 ELO. Last 30 days: 62 matches, win rate 53%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.