Viozebtw

Mongolia
73 matches tracked
ELO
1,751
Peak across the last 73 matches: 1,751
Rank SEA ▼ 2,543 places
#11,657
30 days · prev. #9,114 · best #9,020
Last updated:

How does Viozebtw play?

Rating 1.04 K/R 0.76 ADR 79.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 2%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 92%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.5
Knife kills 5 in 73 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 1 ace in 73 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 5%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether Viozebtw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +25 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.41 · Ancient
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
67% better than 92%
0.78 better than 75%
81.8 better than 61%
1.10 better than 78%
52% of 100 duels better than 60%
14% of 7 situations better than 5%
Mirage20
55% better than 68%
0.69 better than 31%
72.4 better than 16%
0.96 better than 33%
39% of 117 duels better than 5%
29% of 14 situations better than 24%
Anubis9
44% -
0.81 -
84.7 -
1.06-
68% of 41 duels -
10% of 10 situations -
Ancient8
75% -
0.79 -
80.8 -
1.09-
51% of 45 duels -
44% of 9 situations -
Inferno7
43% -
0.77 -
77.9 -
1.03-
60% of 25 duels -
17% of 6 situations -
Nuke4
75% -
0.74 -
77.2 -
1.01-
50% of 16 duels -
50% of 2 situations -
Cache3
0% -
0.79 -
87.1 -
1.03-
45% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Viozebtw plays

Across 73 matches Viozebtw averages K/R 0.76, ADR 79.4 and a rating of 1.04. Biggest strength: Headshot rate at 57%, better than 92% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 8 players. Averages 16.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 28 of 73 matches the rating was 1.10 or higher (38%), in 27 it was below 0.90. In 73 matches with detailed stats: 17 4Ks and 1 ace. Things go best on Dust 2 (+23 ELO, win rate 67%). From match no. 5 of the day on, things go best: 61% win rate, −28 ELO. Last 30 days: 1 matches, win rate 100%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.