Viovikk

KR
On FACEIT since 2020 187 matches tracked 186 matches in 30 days
ELO ▲ 248
3,083
30-day peak: 3,485
Rank EU ▼ 4,122 places
#5,564
KR #75 in KR
30 days · prev. #1,442 · best #1,004
Last updated:

How does Viovikk play?

Rating 0.88 K/R 0.63 ADR 70.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 187 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 48%−4 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 0.86−0.19 · Ø 1.05 better than 1%
Pistol kills per match 2.6
Knife kills 1 in 187 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 10.9%−2.7 pp · Ø 13.6% better than 2%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 1.8−0.6 · Ø 2.4 better than 2%
4Ks and aces 23x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 27%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Viovikk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 187 matches, all from the last 3 months.

Kills per round (K/R)

0.59
SepOct

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
52 matches · 52% win rate
In match 4 of the day +93 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −42 ELO, win rate 39%
On Thursdays −181 ELO, win rate 43%

Viovikk loses the most ELO on Ancient: −29 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 1.76 · Ancient
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
58% better than 64%
0.64 better than 6%
70.6 better than 5%
0.90 better than 5%
46% of 344 duels better than 15%
39% of 28 situations right on the average
Ancient52
52% better than 37%
0.63 better than 4%
70.8 better than 4%
0.88 better than 4%
48% of 213 duels better than 23%
35% of 34 situations better than 40%
Dust 234
47% better than 21%
0.61 better than 2%
69.4 better than 4%
0.87 better than 3%
52% of 123 duels better than 46%
50% of 16 situations better than 78%
Nuke13
62% -
0.63 -
72.1 -
0.90-
48% of 75 duels -
0% of 5 situations -
Anubis10
30% -
0.69 -
78.0 -
0.90-
48% of 52 duels -
25% of 4 situations -
Cache9
44% -
0.63 -
68.5 -
0.84-
52% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Viovikk plays

Across 187 matches Viovikk averages K/R 0.63, ADR 70.9 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.0 kills per match with 55% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 38 of 187 matches the rating was 1.10 or higher (20%), in 102 it was below 0.90. In 187 matches with detailed stats: 23 4Ks and 2 aces. Viovikk loses the most ELO on Ancient (−29 ELO, win rate 52%). Things go best in match 3 of the day (+122 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +122 ELO. Last 30 days: 186 matches, win rate 53%, net ELO +229.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.