Vinyl_oJ
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Weakness38% of opening duels won and so well below the average (50%).
Clutch
Average61% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average7.3 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.94 (at the start 0.88). Clearly below the average (1.01).
Damage per round (ADR)
Last 3 months: 71.8 (at the start 67.6). Clearly below the average (79.6).
Share of headshot kills
Last 3 months: 46% (at the start 47%). Clearly below the average (49%).
Matches won (win rate)
Last 3 months: 41% (at the start 55%). Well below the average (49%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Mirage
- Most kills in a match: 28 · Dust 2
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How Vinyl_oJ plays
Across 64 matches Vinyl_oJ averages K/R 0.64, ADR 70.5 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 61%, better than 99% of level 9 players. Most room to improve: Opening duels won at 38%, better than only 1% of level 9 players. Averages 14.7 kills per match with 46% headshots. The strongest map is Mirage with a 65% win rate in 26 matches. In 18 of 64 matches the rating was 1.10 or higher (28%), in 30 it was below 0.90. In 44 matches with detailed stats: 7 4Ks and 3 aces. Things go best on Mirage (+84 ELO, win rate 65%). Improved over the last three months: Rating +0.06, ADR +4.2. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.65, Headshots at 46%. Last 30 days: 43 matches, win rate 40%, net ELO −90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.