Vintage57

Canada
139 matches tracked
Last updated:

How does Vintage57 play?

Rating 1.05 (from 137 matches) K/R 0.76 ADR 84.4 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 137 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 51%+1 pp · Ø 50% better than 60%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 5%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.05+0.05 · Ø 1.00 better than 72%
Pistol kills per match 2.6
Knife kills 5 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 12%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 12x 4K, 2 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 84%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 84.5
▼ Got worse
Win rate −6 pp, ELO −116

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.72).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
43 matches · 47% win rate
On Inferno −1 ELO
26 matches · 62% win rate
In match 3 of the day +27 ELO
24 matches · 33% win rate

Vintage57 loses the most ELO on Dust 2: −68 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.70 · Inferno
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
47% better than 34%
0.77 better than 75%
87.4 better than 86%
1.07 better than 72%
59% of 195 duels better than 90%
50% of 28 situations better than 81%
Inferno26
62% better than 84%
0.83 better than 89%
90.3 better than 91%
1.20 better than 93%
56% of 154 duels better than 75%
67% of 12 situations better than 96%
Ancient23
30% better than 3%
0.74 better than 58%
83.8 better than 70%
1.04 better than 63%
49% of 97 duels better than 45%
40% of 15 situations better than 60%
Mirage19
47% better than 39%
0.78 better than 77%
81.8 better than 63%
1.09 better than 79%
57% of 100 duels better than 85%
33% of 12 situations better than 37%
Anubis17
47% better than 31%
0.70 better than 37%
80.3 better than 52%
0.94 better than 25%
56% of 88 duels better than 81%
20% of 10 situations better than 10%
Cache5
40% -
0.48 -
60.3 -
0.66-
29% of 21 duels -
0% of 1 situations -
Nuke4
25% -
0.78 -
85.9 -
1.08-
62% of 26 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vintage57 plays

Across 139 matches Vintage57 averages K/R 0.76 and ADR 84.4; the rating across the 137 rated matches is 1.05. Biggest strength: Utility damage per round at 5.7, better than 84% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 5% of level 8 players. Averages 16.5 kills per match with 36% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 59 of 137 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 43 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Vintage57 loses the most ELO on Dust 2 (−68 ELO, win rate 47%). Things go best on Ancient (+25 ELO, win rate 30%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −116. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 84.5. Last 30 days: 1 matches, win rate 0%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.