Vincentt

Thailand
42 matches tracked
Last updated:

How does Vincentt play?

Rating 1.00 K/R 0.71 ADR 77.7 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 57%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 97%
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 0.98−0.05 · Ø 1.03 better than 41%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 69%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 4x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 25%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where Vincentt loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 30 · Nuke
  3. Highest rating in a match: 1.69 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
50% -
0.79 -
81.3 -
1.15-
29% of 35 duels -
50% of 14 situations -
Ancient7
71% -
0.66 -
75.5 -
0.93-
44% of 34 duels -
20% of 5 situations -
Nuke7
71% -
0.79 -
80.8 -
1.11-
57% of 30 duels -
33% of 6 situations -
Cache4
25% -
0.67 -
81.7 -
0.81-
70% of 10 duels -
-
Inferno4
75% -
0.69 -
81.6 -
0.98-
53% of 17 duels -
33% of 3 situations -
Mirage4
25% -
0.54 -
56.3 -
0.77-
47% of 19 duels -
-
Vertigo4
25% -
0.68 -
79.7 -
0.94-
42% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vincentt plays

Across 42 matches Vincentt averages K/R 0.71, ADR 77.7 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 97% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 16% of level 8 players. Averages 16.1 kills per match with 60% headshots. In 16 of 42 matches the rating was 1.10 or higher (38%), in 16 it was below 0.90. In 34 matches with detailed stats: 4 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.