Villov1

Albania
283 matches tracked 43 matches in 30 days
Last updated:

How does Villov1 play?

Rating 0.99 K/R 0.72 ADR 79.4 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 283 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 3.0
Knife kills 11 in 283 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 26%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 34x 4K, 6 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 78.8, Win rate at 51%, ELO at 1,693
▼ Got worse
K/R −0.07, Rating −0.09

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Right on the average (0.71).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
53 matches · 43% win rate
On Anubis −25 ELO
29 matches · 52% win rate
On Fridays ±0 ELO, win rate 34%

Villov1 loses the most ELO on Ancient: −77 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
59% better than 77%
0.74 better than 57%
81.7 better than 60%
1.03 better than 58%
49% of 498 duels better than 42%
49% of 63 situations better than 77%
Dust 258
50% right on the average
0.67 better than 24%
71.8 better than 13%
0.93 better than 22%
43% of 299 duels better than 13%
56% of 25 situations better than 89%
Ancient53
43% better than 27%
0.75 better than 63%
84.0 better than 71%
1.02 better than 60%
51% of 340 duels better than 53%
42% of 31 situations better than 60%
Anubis29
52% better than 53%
0.72 right on the average
81.7 better than 61%
1.01 better than 53%
59% of 150 duels better than 88%
48% of 21 situations better than 71%
Inferno22
41% better than 18%
0.63 better than 13%
73.7 better than 24%
0.85 better than 8%
48% of 126 duels better than 33%
29% of 7 situations better than 30%
Nuke12
50% -
0.70 -
80.4 -
0.97-
51% of 70 duels -
14% of 7 situations -
Cache9
56% -
0.77 -
82.6 -
1.06-
49% of 63 duels -
60% of 5 situations -
Vertigo3
67% -
0.86 -
82.3 -
1.23-
47% of 15 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Villov1 plays

Across 283 matches Villov1 averages K/R 0.72, ADR 79.4 and a rating of 0.99. Biggest strength: Rounds with first kill at 12%, better than 79% of level 8 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 97 matches. In 101 of 283 matches the rating was 1.10 or higher (36%), in 117 it was below 0.90. In 216 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: July 2026 at 1.06. Villov1 loses the most ELO on Ancient (−77 ELO, win rate 43%). Things go best on Mirage (+77 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +72 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.09. Unchanged in recent months: ADR at 78.8, Win rate at 51%, ELO at 1,693. Last 30 days: 43 matches, win rate 42%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.