VillainArc

Albania
307 matches tracked 28 matches in 30 days
Last updated:

How does VillainArc play?

Rating 0.95 (from 291 matches) K/R 0.70 ADR 78.2 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 291 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 13%−10 pp · Ø 23% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 46%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.92−0.08 · Ø 1.00 better than 29%
Pistol kills per match 2.5
Knife kills 15 in 307 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 34%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 38x 4K, 5 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 55%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, ADR +4.1, Headshots +10 pp, ELO +90
= Stayed the same
Rating at 0.95
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −125 ELO
56 matches · 45% win rate
In match 2 of the day −32 ELO
47 matches · 40% win rate
On Saturdays −62 ELO, win rate 41%

VillainArc loses the most ELO in match 1 of the day: −125 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
58% better than 77%
0.72 better than 57%
78.9 better than 52%
1.00 better than 57%
50% of 394 duels better than 54%
37% of 54 situations better than 51%
Dust 285
51% better than 52%
0.69 better than 39%
78.1 better than 46%
0.94 better than 34%
52% of 364 duels better than 66%
36% of 33 situations right on the average
Ancient40
48% better than 46%
0.68 better than 35%
77.0 better than 40%
0.92 better than 34%
44% of 210 duels better than 21%
31% of 29 situations better than 36%
Anubis27
56% better than 66%
0.68 better than 34%
80.4 better than 57%
0.93 better than 31%
53% of 120 duels better than 68%
44% of 18 situations better than 67%
Cache25
48% -
0.75 -
84.8 -
1.00-
50% of 119 duels -
20% of 15 situations -
Inferno19
32% better than 3%
0.64 better than 24%
73.5 better than 26%
0.83 better than 7%
49% of 70 duels right on the average
14% of 7 situations better than 10%
Nuke17
41% better than 17%
0.66 better than 22%
71.4 better than 18%
0.90-
34% of 50 duels better than 1%
43% of 7 situations better than 55%
Vertigo6
50% -
0.71 -
76.3 -
1.01-
42% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VillainArc plays

Across 307 matches VillainArc averages K/R 0.70 and ADR 78.2; the rating across the 291 rated matches is 0.95. Most room to improve: Deaths per round at 76%, better than only 19% of level 6 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Mirage with a 58% win rate in 86 matches. In 88 of 291 matches the rating was 1.10 or higher (30%), in 141 it was below 0.90. In 215 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 0.99. VillainArc loses the most ELO in match 1 of the day (−125 ELO, win rate 45%). Things go best in match 4 of the day (+82 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.04, ADR +4.1, Headshots +10 pp, ELO +90. Got weaker: Win rate −5 pp. Unchanged in recent months: Rating at 0.95. Last 30 days: 28 matches, win rate 29%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.