VillSai

Russia
On FACEIT since 2024 104 matches tracked 65 matches in 30 days
ELO ▲ 101
2,060
30-day peak: 2,119
Rank EU
#203,520
Russia #57,625 in Russia
Last updated:

How does VillSai play?

Rating 0.83 K/R 0.61 ADR 71.4 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 40%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.81−0.21 · Ø 1.02 better than 1%
Pistol kills per match 2.6
Knife kills 3 in 104 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.9%−2.4 pp · Ø 13.3% better than 4%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 5x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether VillSai is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.59
SepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −36 ELO
26 matches · 35% win rate
On Fridays ±0 ELO, win rate 48%

VillSai loses the most ELO in match 1 of the day: −36 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.61 · Cache
  3. Most kills in a match: 26 · Ancient

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
46% better than 28%
0.58 better than 2%
73.3 better than 12%
0.78 better than 1%
38% of 92 duels better than 2%
17% of 12 situations better than 8%
Ancient22
64% better than 88%
0.64 better than 8%
73.9 better than 14%
0.90 better than 9%
50% of 101 duels better than 43%
44% of 16 situations better than 66%
Cache15
80% -
0.60 -
66.8 -
0.83-
25% of 67 duels -
29% of 7 situations -
Mirage13
38% -
0.61 -
74.7 -
0.84-
46% of 65 duels -
22% of 9 situations -
Nuke11
45% -
0.51 -
59.8 -
0.69-
21% of 33 duels -
22% of 9 situations -
Inferno9
78% -
0.77 -
85.8 -
1.06-
60% of 42 duels -
0% of 5 situations -
Dust 28
38% -
0.49 -
56.8 -
0.67-
43% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VillSai plays

Across 104 matches VillSai averages K/R 0.61, ADR 71.4 and a rating of 0.83. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.0 kills per match with 49% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 20 of 104 matches the rating was 1.10 or higher (19%), in 62 it was below 0.90. In 104 matches with detailed stats: 5 4Ks and 0 aces. VillSai loses the most ELO in match 1 of the day (−36 ELO, win rate 35%). Things go best in match 2 of the day (+32 ELO, win rate 77%). Match no. 2 of the day goes best: 77% win rate, +32 ELO. Last 30 days: 65 matches, win rate 58%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.