Vildhjarta

Russia
On FACEIT since 2015 138 matches tracked 111 matches in 30 days
Last updated:

How does Vildhjarta play?

Rating 1.09 K/R 0.77 ADR 82.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.8
Knife kills 2 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 15x 4K, 5 aces in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Vildhjarta is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 132 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −86 ELO
22 matches · 50% win rate
On Ancient −23 ELO
32 matches · 47% win rate
On Tuesdays +21 ELO, win rate 48%

Vildhjarta loses the most ELO in match 2 of the day: −86 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 84%
0.76 better than 54%
82.3 better than 54%
1.07 better than 58%
49% of 153 duels better than 32%
40% of 20 situations better than 56%
Ancient32
47% better than 31%
0.71 better than 29%
75.8 better than 20%
0.98 better than 28%
50% of 121 duels better than 38%
28% of 18 situations better than 26%
Dust 228
64% better than 87%
0.78 better than 66%
82.8 better than 57%
1.12 better than 72%
61% of 90 duels better than 91%
24% of 21 situations better than 13%
Anubis16
56% better than 60%
0.74 better than 43%
83.0 better than 56%
1.04 better than 44%
46% of 63 duels better than 18%
18% of 11 situations better than 10%
Nuke15
80% better than 98%
0.92 better than 95%
98.8 better than 97%
1.33 better than 96%
57% of 70 duels better than 73%
50% of 6 situations better than 72%
Cache5
60% -
0.78 -
91.2 -
1.13-
71% of 17 duels -
50% of 2 situations -
Inferno5
60% -
0.83 -
83.7 -
1.22-
58% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vildhjarta plays

Across 138 matches Vildhjarta averages K/R 0.77, ADR 82.8 and a rating of 1.09. Biggest strength: Utility damage per round at 5.6, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 61 of 138 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 132 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: September 2026 at 1.20. Vildhjarta loses the most ELO in match 2 of the day (−86 ELO, win rate 50%). Things go best in match 3 of the day (+112 ELO, win rate 75%). Match no. 3 of the day goes best: 75% win rate, +112 ELO. Last 30 days: 111 matches, win rate 61%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.