ViiZionHyper

Belgium
175 matches tracked 21 matches in 30 days
Last updated:

How does ViiZionHyper play?

Rating 1.10 K/R 0.78 ADR 82.4 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 175 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 90%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%+3 pp · Ø 47% better than 73%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.10+0.07 · Ø 1.03 better than 87%
Pistol kills per match 2.4
Knife kills 1 in 175 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 85%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 89%
4Ks and aces 35x 4K, 7 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.27).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 3%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp, ELO +162
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 82.7, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
64 matches · 53% win rate
Between 6:00 and 12:00 −126 ELO, win rate 40%
On Saturdays +38 ELO, win rate 38%

ViiZionHyper loses the most ELO on Dust 2: −19 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
53% better than 58%
0.81 better than 90%
85.6 better than 83%
1.13 better than 90%
51% of 376 duels better than 55%
50% of 32 situations better than 80%
Mirage54
52% better than 57%
0.80 better than 84%
84.0 better than 75%
1.12 better than 86%
49% of 253 duels better than 43%
46% of 37 situations better than 74%
Anubis21
52% better than 58%
0.71 right on the average
74.8 better than 29%
1.01 better than 60%
50% of 66 duels right on the average
33% of 15 situations better than 41%
Inferno21
29% better than 2%
0.77 better than 79%
79.0 better than 54%
1.10 better than 84%
47% of 70 duels better than 30%
67% of 18 situations better than 94%
Cache8
25% -
0.82 -
86.6 -
1.09-
57% of 37 duels -
0% of 4 situations -
Ancient6
33% -
0.63 -
69.6 -
0.90-
31% of 29 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ViiZionHyper plays

Across 175 matches ViiZionHyper averages K/R 0.78, ADR 82.4 and a rating of 1.10. Biggest strength: Utility hit rate at 44%, better than 95% of level 7 players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 7 players. Averages 17.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 53% win rate in 64 matches. In 84 of 175 matches the rating was 1.10 or higher (48%), in 61 it was below 0.90. In 145 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. ViiZionHyper loses the most ELO on Dust 2 (−19 ELO, win rate 53%). Things go best on Mirage (+63 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp, ELO +162. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 82.7, Win rate at 48%. Last 30 days: 21 matches, win rate 48%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.