VidaaRR

Turkey
On FACEIT since 2026 259 matches tracked
Last updated:

How does VidaaRR play?

Rating 1.10 K/R 0.78 ADR 84.6 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 259 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 2.4
Knife kills 6 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.2%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 46x 4K, 4 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +13 pp, ELO +340
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −9.1

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.73).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −119 ELO
47 matches · 40% win rate
In match 2 of the day −28 ELO
43 matches · 35% win rate
On Mondays −22 ELO, win rate 35%

VidaaRR loses the most ELO on Ancient: −119 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
61% better than 83%
0.81 better than 85%
87.9 better than 85%
1.16 better than 88%
56% of 475 duels better than 80%
55% of 60 situations better than 88%
Anubis49
33% better than 6%
0.72 better than 44%
79.1 better than 44%
0.99 better than 40%
53% of 206 duels better than 61%
36% of 39 situations better than 47%
Ancient47
40% better than 15%
0.83 better than 90%
86.0 better than 79%
1.16 better than 91%
53% of 227 duels better than 62%
32% of 41 situations better than 34%
Cache23
43% -
0.73 -
79.7 -
1.03-
49% of 132 duels -
42% of 12 situations -
Mirage22
55% better than 65%
0.78 better than 76%
84.6 better than 75%
1.10 better than 80%
57% of 100 duels better than 85%
62% of 13 situations better than 94%
Inferno11
9% -
0.69 -
77.4 -
0.92-
43% of 63 duels -
60% of 5 situations -
Nuke5
20% -
0.79 -
92.9 -
1.06-
52% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VidaaRR plays

Across 259 matches VidaaRR averages K/R 0.78, ADR 84.6 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 17.2 kills per match with 38% headshots. The strongest map is Dust 2 with a 61% win rate in 101 matches. In 120 of 259 matches the rating was 1.10 or higher (46%), in 74 it was below 0.90. In 217 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: June 2026 at 1.25. VidaaRR loses the most ELO on Ancient (−119 ELO, win rate 40%). Things go best on Dust 2 (+140 ELO, win rate 61%). Match no. 4 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: Headshots +2 pp, Win rate +13 pp, ELO +340. Got weaker: K/R −0.09, Rating −0.11, ADR −9.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.