ViciousKoala

USA
On FACEIT since 2015 121 matches tracked 38 matches in 30 days
ELO ▲ 179
2,570
30-day peak: 2,620
Rank NA ▲ 31 places
#1,234
USA #646 in USA
30 days · prev. #1,265 · best #1,060
Last updated:

How does ViciousKoala play?

Rating 1.10 (from 113 matches) K/R 0.79 ADR 80.6 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.1
Knife kills 5 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 18x 4K, 3 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether ViciousKoala is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.98.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −106 ELO
34 matches · 53% win rate
On Mirage −66 ELO
40 matches · 53% win rate
Between 0:00 and 6:00 +18 ELO, win rate 54%
On Tuesdays −60 ELO, win rate 46%

ViciousKoala loses the most ELO in match 1 of the day: −106 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% right on the average
0.77 better than 60%
76.5 better than 25%
1.09 better than 66%
53% of 139 duels better than 57%
44% of 25 situations better than 67%
Ancient19
68% better than 92%
0.79 better than 65%
85.9 better than 66%
1.14 better than 77%
60% of 70 duels better than 87%
25% of 12 situations better than 18%
Anubis17
71% better than 95%
0.78 better than 66%
75.1 better than 19%
1.05 right on the average
53% of 60 duels better than 55%
40% of 5 situations right on the average
Inferno15
40% better than 9%
0.75 better than 44%
84.4 better than 49%
0.93-
57% of 42 duels better than 65%
17% of 6 situations better than 7%
Dust 211
64% -
0.75 -
79.6 -
1.09-
45% of 47 duels -
33% of 3 situations -
Cache9
89% -
0.87 -
95.8 -
1.24-
57% of 51 duels -
57% of 7 situations -
Nuke9
78% -
0.85 -
75.6 -
1.25-
57% of 35 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ViciousKoala plays

Across 121 matches ViciousKoala averages K/R 0.79 and ADR 80.6; the rating across the 113 rated matches is 1.10. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 55 of 113 matches the rating was 1.10 or higher (49%), in 30 it was below 0.90. In 105 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 1.36. ViciousKoala loses the most ELO in match 1 of the day (−106 ELO, win rate 53%). Things go best in match 2 of the day (+34 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +34 ELO. Last 30 days: 38 matches, win rate 66%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.