Vice6

Portugal
210 matches tracked 17 matches in 30 days
Last updated:

How does Vice6 play?

Rating 0.97 K/R 0.71 ADR 79.8 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 6%−4 pp · Ø 10% better than 38%
K/D 0.95−0.06 · Ø 1.01 better than 30%
Pistol kills per match 2.9
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 29%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 18x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −6.8, Win rate −10 pp, ELO −311

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.69 (at the start 0.77). Slightly below the average (0.73).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −54 ELO
50 matches · 42% win rate
On Mirage −30 ELO
60 matches · 47% win rate
Between 12:00 and 18:00 −28 ELO, win rate 37%
On Fridays −28 ELO, win rate 33%

Vice6 loses the most ELO in match 1 of the day: −54 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 38%
0.73 right on the average
80.8 better than 56%
0.99 better than 45%
42% of 243 duels better than 10%
47% of 32 situations better than 75%
Dust 253
55% better than 69%
0.72 right on the average
78.4 better than 42%
0.99 better than 46%
50% of 204 duels better than 47%
26% of 23 situations better than 23%
Anubis27
48% better than 37%
0.68 better than 26%
81.4 better than 60%
0.94 better than 27%
48% of 142 duels better than 38%
54% of 13 situations better than 86%
Inferno27
59% better than 71%
0.72 better than 54%
82.0 better than 68%
0.98 better than 42%
44% of 148 duels better than 17%
25% of 12 situations better than 25%
Ancient21
52% better than 54%
0.72 better than 40%
78.6 better than 35%
0.98 better than 36%
53% of 101 duels better than 60%
0% of 7 situations better than 1%
Nuke11
36% -
0.68 -
74.9 -
0.96-
55% of 22 duels -
36% of 11 situations -
Cache7
14% -
0.58 -
72.3 -
0.75-
54% of 24 duels -
-
Vertigo3
33% -
0.77 -
86.3 -
0.99-
60% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vice6 plays

Across 210 matches Vice6 averages K/R 0.71, ADR 79.8 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 8 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 75 of 210 matches the rating was 1.10 or higher (36%), in 95 it was below 0.90. In 140 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Vice6 loses the most ELO in match 1 of the day (−54 ELO, win rate 42%). Things go best on Ancient (+28 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, −6 ELO. Got weaker: K/R −0.08, Rating −0.13, ADR −6.8, Win rate −10 pp, ELO −311. Unchanged in recent months: Headshots at 46%. Last 30 days: 17 matches, win rate 29%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.