Vibrator2

Russia
On FACEIT since 2017 53 matches tracked
Last updated:

How does Vibrator2 play?

Rating 1.09 K/R 0.76 ADR 83.9 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 53 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
Clutcher
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.16+0.12 · Ø 1.04 better than 84%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 73%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 36%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 8x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 74%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 65%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 29 · Nuke
  3. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% right on the average
0.80 better than 76%
86.8 better than 79%
1.14 better than 81%
57% of 60 duels better than 80%
30% of 23 situations better than 26%
Dust 217
71% better than 97%
0.83 better than 85%
92.1 better than 91%
1.19 better than 88%
60% of 58 duels better than 88%
39% of 18 situations better than 52%
Ancient4
75% -
0.67 -
70.6 -
0.90-
29% of 14 duels -
80% of 5 situations -
Anubis4
50% -
0.55 -
69.1 -
0.84-
42% of 12 duels -
100% of 1 situations -
Cache3
100% -
0.49 -
59.3 -
0.75-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Vibrator2 plays

Across 53 matches Vibrator2 averages K/R 0.76, ADR 83.9 and a rating of 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · all ELO ranges players. Averages 17.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 29 of 53 matches the rating was 1.10 or higher (55%), in 16 it was below 0.90. In 53 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.