Veszprem1488

Hungary
On FACEIT since 2025 70 matches tracked
Last updated:

How does Veszprem1488 play?

Rating 0.99 K/R 0.71 ADR 75.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 26% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 2.2%−1.9 pp · Ø 4.1% better than 1%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.03−0.26 · Ø 0.29 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Veszprem1488 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.66
JunJulAugSepOct

Best month: June 2026 with 0.96.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +30 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Vertigo
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
50% right on the average
0.71 better than 36%
76.1 better than 27%
1.01 better than 45%
54% of 69 duels better than 67%
71% of 7 situations better than 99%
Ancient12
33% -
0.66 -
70.9 -
0.94-
55% of 33 duels -
25% of 8 situations -
Dust 212
50% -
0.71 -
73.4 -
0.98-
50% of 40 duels -
0% of 6 situations -
Anubis11
55% -
0.65 -
72.4 -
0.90-
54% of 48 duels -
20% of 5 situations -
Inferno7
57% -
0.75 -
77.9 -
1.06-
75% of 28 duels -
25% of 4 situations -
Nuke5
60% -
0.85 -
86.5 -
1.18-
31% of 16 duels -
50% of 2 situations -
Cache4
0% -
0.64 -
74.7 -
0.81-
46% of 13 duels -
0% of 2 situations -
Vertigo3
33% -
0.84 -
85.8 -
1.12-
33% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Veszprem1488 plays

Across 70 matches Veszprem1488 averages K/R 0.71, ADR 75.3 and a rating of 0.99. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 25 of 70 matches the rating was 1.10 or higher (36%), in 34 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.36. Things go best from match 5 of the day (−54 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, −54 ELO. Last 30 days: 6 matches, win rate 17%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.