Vesperiq

Bulgaria
287 matches tracked 10 matches in 30 days
Last updated:

How does Vesperiq play?

Rating 0.96 K/R 0.73 ADR 81.9 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Level 8

Compared with 1,218 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 41%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 44%−3 pp · Ø 47% better than 32%
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 0.93−0.07 · Ø 1.00 better than 23%
Pistol kills per match 2.0
Knife kills 5 in 287 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.3%+0.3 pp · Ø 13.0% better than 56%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 66%
MVPs per match 2.3+0.1 · Ø 2.2 better than 62%
4Ks and aces 37x 4K, 4 aces in 222 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.1−2.3 · Ø 4.4 better than 7%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 78%+5 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ELO +157
= Stayed the same
Rating at 0.97, ADR at 82.6, Headshots at 44%
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −76 ELO
23 matches · 39% win rate
On Ancient −68 ELO
56 matches · 55% win rate
On Fridays −79 ELO, win rate 40%

Vesperiq loses the most ELO on Cache: −76 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.50 · Dust 2
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
50% better than 46%
0.75 better than 66%
83.0 better than 70%
1.01 right on the average
47% of 576 duels better than 30%
36% of 25 situations better than 47%
Mirage65
49% better than 44%
0.71 better than 41%
79.2 better than 49%
0.93 better than 22%
46% of 414 duels better than 26%
47% of 30 situations better than 74%
Ancient56
55% better than 61%
0.70 better than 38%
81.2 better than 59%
0.94 better than 32%
51% of 416 duels better than 54%
48% of 21 situations better than 77%
Anubis26
58% better than 71%
0.77 better than 73%
90.9 better than 92%
1.00 right on the average
48% of 238 duels better than 35%
25% of 8 situations better than 17%
Cache23
39% -
0.73 -
80.4 -
0.91-
43% of 168 duels -
25% of 12 situations -
Inferno20
35% better than 8%
0.73 better than 58%
81.3 better than 62%
0.98 better than 41%
46% of 115 duels better than 22%
71% of 7 situations better than 97%
Nuke18
56% better than 60%
0.70 better than 23%
76.1 better than 24%
0.95 better than 16%
49% of 133 duels better than 30%
13% of 8 situations better than 5%

Compared with players on the same level who have at least 15 matches on the map.

How Vesperiq plays

Across 287 matches Vesperiq averages K/R 0.73, ADR 81.9 and a rating of 0.96. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 8 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 84 of 287 matches the rating was 1.10 or higher (29%), in 125 it was below 0.90. In 222 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. Vesperiq loses the most ELO on Cache (−76 ELO, win rate 39%). Things go best on Mirage (+23 ELO, win rate 49%). Match no. 2 of the day goes best: 57% win rate, −73 ELO. Improved over the last three months: K/R +0.04, ELO +157. Got weaker: Win rate −8 pp. Unchanged in recent months: Rating at 0.97, ADR at 82.6, Headshots at 44%. Last 30 days: 10 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.