Veselichac

EC
350 matches tracked 87 matches in 30 days
Last updated:

How does Veselichac play?

Rating 0.98 K/R 0.72 ADR 79.3 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 350 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.5
Knife kills 21 in 350 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 37%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 6 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 57%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 41%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +418
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 79.5, Headshots at 49%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Right on the average (0.73).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −221 ELO
85 matches · 40% win rate
On Dust 2 −120 ELO
54 matches · 57% win rate
On Thursdays −98 ELO, win rate 43%

Veselichac loses the most ELO on Mirage: −221 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.14 · Nuke
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
40% better than 16%
0.70 better than 35%
78.1 better than 40%
0.96 better than 34%
46% of 423 duels better than 26%
43% of 54 situations better than 66%
Anubis77
49% better than 39%
0.74 better than 58%
80.4 better than 56%
1.01 right on the average
54% of 451 duels better than 72%
48% of 52 situations better than 75%
Dust 254
57% better than 75%
0.70 better than 39%
75.7 better than 29%
0.94 better than 26%
53% of 267 duels better than 65%
50% of 28 situations better than 84%
Ancient46
52% better than 54%
0.75 better than 56%
82.9 better than 60%
1.03 better than 57%
51% of 257 duels right on the average
37% of 27 situations better than 49%
Nuke43
58% better than 58%
0.73 better than 41%
80.9 better than 48%
1.00 better than 40%
46% of 225 duels better than 19%
31% of 36 situations better than 37%
Cache27
56% -
0.76 -
83.5 -
1.04-
43% of 132 duels -
23% of 13 situations -
Inferno14
43% -
0.70 -
73.5 -
0.91-
44% of 88 duels -
33% of 9 situations -
Vertigo4
75% -
0.57 -
64.4 -
0.88-
17% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Veselichac plays

Across 350 matches Veselichac averages K/R 0.72, ADR 79.3 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Nuke with a 58% win rate in 43 matches. In 112 of 350 matches the rating was 1.10 or higher (32%), in 142 it was below 0.90. In 277 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: October 2026 at 1.03. Veselichac loses the most ELO on Mirage (−221 ELO, win rate 40%). Things go best in match 2 of the day (+146 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +146 ELO. Improved over the last three months: ELO +418. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 79.5, Headshots at 49%, Win rate at 50%. Last 30 days: 87 matches, win rate 55%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.