Vertex_3
How does Vertex_3 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (49%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average59% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so slightly below the average (12.8%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Right on the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.97 (at the start 1.07). Just below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 81.6. Last 3 months: 74.9 (at the start 81.6). Slightly below the average (78.5).
Share of headshot kills
Best month: June 2026 with 60%. Last 3 months: 58% (at the start 60%). Well above the average (48%).
Matches won (win rate)
Best month: June 2026 with 51%. Last 3 months: 40% (at the start 51%). Well below the average (46%).
Best month: August 2026 with 1,956.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Vertex_3 loses the most ELO on Ancient: −52 ELO, 58% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 1.99 · Ancient
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How Vertex_3 plays
Across 101 matches Vertex_3 averages K/R 0.73 and ADR 77.6; the rating across the 80 rated matches is 0.99. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 16.1 kills per match with 59% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 25 of 80 matches the rating was 1.10 or higher (31%), in 33 it was below 0.90. In 60 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: June 2026 at 1.07. Vertex_3 loses the most ELO on Ancient (−52 ELO, win rate 58%). Things go best on Mirage (+1 ELO, win rate 48%). From match no. 5 of the day on, things go best: 56% win rate. Got weaker: K/R −0.06, Rating −0.10, ADR −6.7, Headshots −2 pp, Win rate −11 pp. Last 30 days: 12 matches, win rate 42%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.