How does Versachi- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.03).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).
Utility and deaths
Weakness2.4 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.66 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.08. Last 3 months: 0.91 (at the start 1.67). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 84.3. Last 3 months: 72.7 (at the start 78.2). Clearly below the average (80.6).
Share of headshot kills
Best month: June 2026 with 48%. Last 3 months: 48% (at the start 47%). Right on the average (48%).
Matches won (win rate)
Best month: August 2026 with 70%. Last 3 months unchanged at 52%. Just below the average (53%).
Best month: August 2026 with 2,064. Last 3 months: 1,672 (at the start 1,696).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 30 · Nuke
- Highest rating in a match: 1.97 · Ancient
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How Versachi- plays
Across 65 matches Versachi- averages K/R 0.69 and ADR 74.6; the rating across the 43 rated matches is 0.93. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 14.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 53% win rate in 19 matches. In 13 of 43 matches the rating was 1.10 or higher (30%), in 20 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. Got weaker: K/R −0.08, Rating −0.76, ADR −5.5. Unchanged in recent months: Headshots at 48%, Win rate at 52%, ELO at 1,672. Last 30 days: 2 matches, win rate 100%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.