Verrns

USA
199 matches tracked 59 matches in 30 days
ELO ▲ 98
1,990
30-day peak: 1,990
Rank NA ▲ 1,811 places
#8,170
30 days · prev. #9,981 · best #7,945
Last updated:

How does Verrns play?

Rating 1.05 (from 150 matches) K/R 0.76 ADR 81.2 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 3.2
Knife kills 10 in 199 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 33x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 83.7, Win rate at 48%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
45 matches · 42% win rate
On Anubis −24 ELO
20 matches · 45% win rate
On Thursdays −50 ELO, win rate 42%

Verrns loses the most ELO on Dust 2: −84 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Dust 2
  2. Most kills in a match: 46 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
42% better than 23%
0.78 better than 76%
84.3 better than 74%
1.05 better than 66%
45% of 200 duels better than 21%
32% of 19 situations better than 35%
Mirage44
41% better than 19%
0.67 better than 24%
72.2 better than 16%
0.91 better than 19%
45% of 133 duels better than 21%
36% of 14 situations better than 45%
Ancient26
65% better than 90%
0.79 better than 77%
85.1 better than 76%
1.18 better than 93%
51% of 95 duels right on the average
38% of 13 situations right on the average
Inferno24
46% better than 24%
0.79 better than 74%
87.4 better than 80%
1.09 better than 65%
49% of 76 duels better than 34%
22% of 9 situations better than 16%
Anubis20
45% better than 30%
0.81 better than 82%
83.9 better than 67%
1.12 better than 79%
51% of 95 duels right on the average
38% of 16 situations right on the average
Cache20
50% -
0.71 -
74.1 -
1.01-
43% of 83 duels -
43% of 7 situations -
Nuke16
50% better than 36%
0.79 better than 61%
85.3 better than 62%
1.05-
43% of 72 duels better than 10%
57% of 7 situations better than 86%
Vertigo3
67% -
0.95 -
98.1 -
1.33-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Verrns plays

Across 199 matches Verrns averages K/R 0.76 and ADR 81.2; the rating across the 150 rated matches is 1.05. Biggest strength: 3K rounds at 4.8%, better than 83% of level 9 players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 9 players. Averages 16.6 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 63 of 150 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 120 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. Verrns loses the most ELO on Dust 2 (−84 ELO, win rate 42%). Things go best on Cache (+53 ELO, win rate 50%). From match no. 5 of the day on, things go best: 54% win rate. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, ADR at 83.7, Win rate at 48%. Last 30 days: 59 matches, win rate 36%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.