Vern0nn

Seychelles
219 matches tracked 82 matches in 30 days
ELO ▼ 262
2,602
30-day peak: 2,889
Rank EU
#43,173
Seychelles #27 in Seychelles
Last updated:

How does Vern0nn play?

Rating 1.13 K/R 0.81 ADR 83.4 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 219 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 2.8
Knife kills 2 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 26x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 4%
Enemies flashed per round 0.08−0.24 · Ø 0.32 better than 2%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.80, ADR at 83.0
▼ Got worse
Rating −0.05, Win rate −6 pp, ELO −136

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −97 ELO
31 matches · 42% win rate
On Ancient −32 ELO
23 matches · 35% win rate
On Thursdays ±0 ELO, win rate 44%

Vern0nn loses the most ELO in match 3 of the day: −97 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Cache
  2. Highest rating in a match: 2.16 · Anubis
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
58% better than 72%
0.80 better than 71%
84.2 better than 63%
1.15 better than 79%
58% of 323 duels better than 82%
40% of 40 situations better than 54%
Mirage59
58% better than 73%
0.78 better than 64%
82.3 better than 53%
1.08 better than 61%
57% of 290 duels better than 79%
30% of 40 situations better than 27%
Anubis31
55% better than 56%
0.87 better than 92%
85.8 better than 72%
1.23 better than 91%
56% of 177 duels better than 71%
42% of 19 situations better than 58%
Ancient23
35% better than 5%
0.75 right on the average
76.7 better than 22%
0.99 better than 30%
44% of 97 duels better than 13%
31% of 13 situations better than 30%
Cache20
80% -
0.88 -
88.5 -
1.22-
58% of 124 duels -
36% of 11 situations -
Nuke14
50% -
0.83 -
86.8 -
1.17-
62% of 91 duels -
44% of 9 situations -
Inferno7
29% -
0.79 -
77.9 -
1.15-
56% of 32 duels -
80% of 5 situations -
Vertigo3
33% -
0.74 -
69.2 -
1.05-
50% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vern0nn plays

Across 219 matches Vern0nn averages K/R 0.81, ADR 83.4 and a rating of 1.13. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 59% headshots. The strongest map is Cache with a 80% win rate in 20 matches. In 120 of 219 matches the rating was 1.10 or higher (55%), in 52 it was below 0.90. In 142 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. Vern0nn loses the most ELO in match 3 of the day (−97 ELO, win rate 42%). Things go best in match 1 of the day (+213 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +213 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05, Win rate −6 pp, ELO −136. Unchanged in recent months: K/R at 0.80, ADR at 83.0. Last 30 days: 82 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.