VerQu-_

Poland
On FACEIT since 2020 101 matches tracked 69 matches in 30 days
ELO ▼ 46
2,491
30-day peak: 2,552
Rank EU
#54,733
Poland #2,850 in Poland
Last updated:

How does VerQu-_ play?

Rating 1.01 K/R 0.72 ADR 76.4 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 101 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.7
Knife kills 1 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 13x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether VerQu-_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
20 matches · 60% win rate
On Mirage −27 ELO
34 matches · 68% win rate
On Thursdays −58 ELO, win rate 36%

VerQu-_ loses the most ELO on Dust 2: −30 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
68% better than 95%
0.73 better than 44%
77.9 better than 34%
1.06 better than 58%
50% of 139 duels better than 41%
55% of 22 situations better than 90%
Dust 220
60% better than 79%
0.71 better than 33%
72.4 better than 9%
0.96 better than 21%
47% of 55 duels better than 25%
50% of 4 situations better than 83%
Ancient15
47% better than 32%
0.72 better than 36%
73.6 better than 12%
1.00 better than 36%
58% of 52 duels better than 84%
38% of 8 situations right on the average
Nuke11
55% -
0.72 -
79.0 -
0.99-
47% of 36 duels -
40% of 5 situations -
Anubis9
33% -
0.77 -
80.2 -
1.05-
52% of 21 duels -
40% of 5 situations -
Cache9
44% -
0.68 -
75.9 -
0.97-
43% of 35 duels -
0% of 7 situations -
Inferno3
0% -
0.80 -
80.0 -
1.07-
44% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VerQu-_ plays

Across 101 matches VerQu-_ averages K/R 0.72, ADR 76.4 and a rating of 1.01. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 40% headshots. The strongest map is Mirage with a 68% win rate in 34 matches. In 41 of 101 matches the rating was 1.10 or higher (41%), in 41 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. VerQu-_ loses the most ELO on Dust 2 (−30 ELO, win rate 60%). Last 30 days: 69 matches, win rate 54%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.