Vengator

Spain
On FACEIT since 2016 238 matches tracked 107 matches in 30 days
ELO ▲ 116
3,050
30-day peak: 3,172
Rank EU ▼ 1,847 places
#6,694
Spain #56 in Spain
30 days · prev. #4,847 · best #3,552
Last updated:

How does Vengator play?

Rating 1.05 (from 195 matches) K/R 0.73 ADR 80.2 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.9
Knife kills 1 in 238 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 25x 4K, 1 ace in 171 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.10, Headshots +8 pp
= Stayed the same
K/R at 0.72, ADR at 80.5, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −11 ELO
51 matches · 47% win rate
On Nuke −7 ELO
36 matches · 56% win rate
Between 0:00 and 6:00 −71 ELO, win rate 40%
On Sundays +18 ELO, win rate 46%

Vengator loses the most ELO in match 2 of the day: −11 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Nuke
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
47% better than 21%
0.68 better than 16%
76.0 better than 20%
1.00 better than 25%
46% of 142 duels better than 17%
30% of 20 situations better than 25%
Cache46
52% better than 28%
0.75 better than 35%
81.5 better than 31%
1.10 better than 46%
49% of 168 duels better than 20%
52% of 31 situations better than 79%
Nuke36
56% better than 43%
0.78 better than 54%
86.1 better than 67%
1.08 right on the average
56% of 150 duels better than 64%
55% of 22 situations better than 81%
Inferno34
62% better than 48%
0.71 better than 23%
78.1 better than 21%
1.03 better than 25%
55% of 108 duels better than 43%
8% of 13 situations better than 3%
Ancient30
53% better than 41%
0.67 better than 11%
73.8 better than 11%
0.94 better than 12%
53% of 99 duels right on the average
31% of 16 situations better than 30%
Mirage30
63% better than 82%
0.82 better than 75%
90.0 better than 83%
1.13 better than 70%
67% of 95 duels better than 99%
25% of 16 situations better than 13%
Anubis6
50% -
0.63 -
75.6 -
0.95-
47% of 19 duels -
50% of 6 situations -
Overpass5
60% -
0.72 -
71.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Vengator plays

Across 238 matches Vengator averages K/R 0.73 and ADR 80.2; the rating across the 195 rated matches is 1.05. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Mirage with a 63% win rate in 30 matches. In 82 of 195 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 171 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. Vengator loses the most ELO in match 2 of the day (−11 ELO, win rate 47%). Things go best on Dust 2 (+91 ELO, win rate 47%). Improved over the last three months: Rating +0.10, Headshots +8 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.5, Win rate at 57%. Last 30 days: 107 matches, win rate 55%, net ELO +242.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.