Veng4

Portugal
On FACEIT since 2013 217 matches tracked 46 matches in 30 days
ELO ▼ 130
3,098
30-day peak: 3,332
Rank EU ▼ 3,430 places
#5,555
Portugal #65 in Portugal
30 days · prev. #2,125 · best #2,125
Last updated:

How does Veng4 play?

Rating 1.21 (from 202 matches) K/R 0.86 ADR 91.4 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 202 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
ClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 49%+7 pp · Ø 42% better than 91%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.31+0.26 · Ø 1.05 better than 94%
Pistol kills per match 3.2
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 18.0% of rounds and so well above the average (13.5%).

2K rounds 18.0%+4.5 pp · Ø 13.5% better than 99%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 24x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +12 pp, ELO +335
= Stayed the same
K/R at 0.86, Rating at 1.22, ADR at 90.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months unchanged at 0.86. Well above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −53 ELO
28 matches · 61% win rate
In match 4 of the day +14 ELO
22 matches · 41% win rate
On Fridays −71 ELO, win rate 37%

Veng4 loses the most ELO on Cache: −53 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.87 · Inferno
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
48% better than 25%
0.87 better than 89%
91.9 better than 88%
1.23 better than 88%
59% of 304 duels better than 81%
41% of 66 situations better than 55%
Anubis42
64% better than 78%
0.87 better than 91%
91.8 better than 90%
1.26 better than 93%
60% of 188 duels better than 86%
36% of 22 situations better than 43%
Ancient31
45% better than 18%
0.83 better than 80%
92.5 better than 89%
1.14 better than 75%
50% of 102 duels better than 35%
38% of 21 situations right on the average
Cache28
61% better than 56%
0.82 better than 61%
89.6 better than 71%
1.17 better than 64%
58% of 162 duels better than 67%
63% of 16 situations better than 91%
Inferno24
67% better than 67%
0.85 better than 72%
89.7 better than 69%
1.21 better than 70%
60% of 77 duels better than 68%
50% of 12 situations better than 76%
Nuke17
41% better than 9%
0.88 better than 89%
89.2 better than 78%
1.27 better than 91%
56% of 77 duels better than 64%
67% of 15 situations better than 95%
Mirage6
33% -
0.86 -
92.2 -
1.19-
49% of 35 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Veng4 plays

Across 217 matches Veng4 averages K/R 0.86 and ADR 91.4; the rating across the 202 rated matches is 1.21. Biggest strength: K/D at 1.31, better than 94% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 122 of 202 matches the rating was 1.10 or higher (60%), in 38 it was below 0.90. In 133 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.33. Veng4 loses the most ELO on Cache (−53 ELO, win rate 61%). Things go best on Anubis (+310 ELO, win rate 64%). From match no. 5 of the day on, things go best: 63% win rate, −57 ELO. Improved over the last three months: Win rate +12 pp, ELO +335. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.22, ADR at 90.7. Last 30 days: 46 matches, win rate 50%, net ELO +155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.