Venamor-

Netherlands
On FACEIT since 2019 340 matches tracked 142 matches in 30 days
ELO ▲ 278
2,770
30-day peak: 2,770
Rank EU
#21,324
Netherlands #113 in Netherlands
Last updated:

How does Venamor- play?

Rating 1.01 K/R 0.73 ADR 77.3 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 340 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 84%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.8
Knife kills 2 in 340 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 51%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 40x 4K, 8 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, Win rate +6 pp, ELO +487
= Stayed the same
ADR at 77.3
▼ Got worse
K/R −0.05, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −141 ELO
134 matches · 63% win rate
On Dust 2 −61 ELO
51 matches · 43% win rate
On Wednesdays −40 ELO, win rate 39%

Venamor- loses the most ELO on Mirage: −141 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.11 · Nuke

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
63% better than 86%
0.77 better than 57%
81.0 better than 44%
1.04 better than 44%
57% of 684 duels better than 78%
32% of 75 situations better than 29%
Dust 251
43% better than 16%
0.66 better than 11%
69.9 better than 4%
0.93 better than 11%
42% of 209 duels better than 7%
41% of 27 situations better than 57%
Ancient48
40% better than 12%
0.65 better than 8%
72.6 better than 8%
0.89 better than 6%
41% of 234 duels better than 4%
46% of 26 situations better than 71%
Anubis43
51% better than 40%
0.74 better than 43%
77.6 better than 27%
1.03 better than 40%
45% of 152 duels better than 14%
33% of 40 situations better than 37%
Inferno32
47% better than 16%
0.76 better than 42%
77.2 better than 18%
1.08 better than 41%
51% of 161 duels better than 29%
27% of 22 situations better than 22%
Nuke20
40% better than 9%
0.77 right on the average
81.6 better than 45%
1.06 better than 43%
63% of 91 duels better than 93%
35% of 17 situations better than 39%
Cache12
50% -
0.67 -
76.6 -
0.94-
44% of 48 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Venamor- plays

Across 340 matches Venamor- averages K/R 0.73, ADR 77.3 and a rating of 1.01. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 21% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Mirage with a 63% win rate in 134 matches. In 125 of 340 matches the rating was 1.10 or higher (37%), in 133 it was below 0.90. In 276 matches with detailed stats: 40 4Ks and 8 aces. Best month by rating: July 2026 at 1.06. Venamor- loses the most ELO on Mirage (−141 ELO, win rate 63%). Things go best on Inferno (+76 ELO, win rate 47%). Improved over the last three months: Headshots +6 pp, Win rate +6 pp, ELO +487. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 77.3. Last 30 days: 142 matches, win rate 51%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.