Velzardy

Kazakhstan
On FACEIT since 2025 288 matches tracked 127 matches in 30 days
ELO ▲ 238
2,289
30-day peak: 2,289
Rank EU
#103,608
Kazakhstan #3,782 in Kazakhstan
Last updated:
Next update possible in 30m 46s

How does Velzardy play?

Rating 1.03 K/R 0.75 ADR 80.0 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.8
Zeus kills3 in 288 matches
Knife kills 12 in 288 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 56x 4K, 9 aces in 275 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Velzardy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 275 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
78 matches · 49% win rate
On Nuke −27 ELO
27 matches · 44% win rate
Between 6:00 and 12:00 −90 ELO, win rate 39%
On Mondays +60 ELO, win rate 31%

Velzardy loses the most ELO on Mirage: −145 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.08 · Anubis
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
49% better than 37%
0.76 better than 57%
80.0 better than 44%
1.03 better than 47%
55% of 439 duels better than 71%
29% of 48 situations better than 24%
Dust 265
55% better than 62%
0.74 better than 48%
79.6 better than 42%
1.04 right on the average
51% of 366 duels right on the average
27% of 26 situations better than 22%
Ancient44
41% better than 18%
0.67 better than 14%
73.3 better than 12%
0.89 better than 7%
51% of 209 duels better than 45%
36% of 11 situations better than 44%
Anubis39
54% better than 55%
0.83 better than 83%
87.4 better than 78%
1.19 better than 88%
52% of 220 duels right on the average
46% of 26 situations better than 67%
Nuke27
44% better than 16%
0.74 better than 41%
82.2 better than 49%
0.97 better than 22%
51% of 172 duels better than 42%
17% of 6 situations better than 5%
Cache17
71% -
0.73 -
77.9 -
1.02-
45% of 99 duels -
38% of 13 situations -
Inferno17
29% better than 1%
0.72 better than 37%
80.4 better than 39%
1.04 better than 44%
49% of 97 duels better than 24%
33% of 3 situations better than 39%

Compared with players on the same level who have at least 15 matches on the map.

How Velzardy plays

Across 288 matches Velzardy averages K/R 0.75, ADR 80.0 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 107 of 288 matches the rating was 1.10 or higher (37%), in 110 it was below 0.90. In 275 matches with detailed stats: 56 4Ks and 9 aces. Best month by rating: August 2026 at 1.07. Velzardy loses the most ELO on Mirage (−145 ELO, win rate 49%). Things go best on Anubis (+84 ELO, win rate 54%). Last 30 days: 127 matches, win rate 53%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.