Vel_14

Russia
102 matches tracked
Last updated:

How does Vel_14 play?

Rating 0.97 K/R 0.70 ADR 78.0 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Strength
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 0.96−0.04 · Ø 1.00 better than 46%
Pistol kills per match 2.6
Knife kills 6 in 102 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 11.8%−1.2 pp · Ø 13.0% better than 22%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 87%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 8x 4K, 2 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 63%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.12, ADR +4.9, Win rate +3 pp, ELO +194
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
26 matches · 58% win rate
On Nuke −28 ELO
22 matches · 50% win rate

Vel_14 loses the most ELO on Dust 2: −47 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.58 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
58% better than 77%
0.71 right on the average
78.8 better than 51%
1.00 better than 55%
52% of 111 duels better than 64%
44% of 18 situations better than 71%
Nuke22
50% right on the average
0.74 better than 57%
81.5 better than 60%
1.01 right on the average
45% of 110 duels better than 22%
38% of 21 situations right on the average
Anubis20
65% better than 88%
0.66 better than 26%
74.6 better than 26%
0.92 better than 28%
45% of 89 duels better than 26%
50% of 6 situations better than 80%
Mirage15
40% better than 17%
0.80 better than 88%
85.0 better than 82%
1.07 better than 79%
52% of 61 duels better than 68%
64% of 14 situations better than 97%
Ancient9
33% -
0.63 -
70.9 -
0.81-
42% of 36 duels -
67% of 3 situations -
Inferno8
63% -
0.56 -
68.1 -
0.79-
47% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vel_14 plays

Across 102 matches Vel_14 averages K/R 0.70, ADR 78.0 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 6 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 31 of 102 matches the rating was 1.10 or higher (30%), in 48 it was below 0.90. In 57 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. Vel_14 loses the most ELO on Dust 2 (−47 ELO, win rate 58%). Improved over the last three months: K/R +0.05, Rating +0.12, ADR +4.9, Win rate +3 pp, ELO +194. Unchanged in recent months: Headshots at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.