Vel4ikks2

Sweden
147 matches tracked
Last updated:

How does Vel4ikks2 play?

Rating 1.05 K/R 0.78 ADR 82.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 147 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 67%
AWP share of kills 27%+17 pp · Ø 10% better than 94%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.8
Knife kills 9 in 147 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 62%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 23x 4K, 2 aces in 126 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 1.2−3.1 · Ø 4.3 better than 1%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +495
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.10, Rating −0.16, ADR −6.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.76 (at the start 0.86). Slightly above the average (0.73).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +75 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −48 ELO, win rate 38%
On Sundays −28 ELO, win rate 28%

Vel4ikks2 loses the most ELO in match 1 of the day: +75 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.52 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 30%
0.85 better than 91%
86.1 better than 78%
1.18 better than 90%
58% of 216 duels better than 87%
48% of 27 situations better than 76%
Dust 240
50% right on the average
0.77 better than 70%
83.4 better than 67%
1.04 better than 58%
47% of 300 duels better than 30%
31% of 13 situations better than 32%
Anubis20
60% better than 79%
0.76 better than 65%
82.7 better than 64%
1.01 better than 45%
53% of 144 duels better than 63%
20% of 10 situations better than 14%
Ancient17
53% better than 58%
0.69 better than 26%
75.4 better than 22%
0.93 better than 22%
48% of 134 duels better than 34%
50% of 4 situations better than 79%
Nuke15
47% better than 24%
0.75 better than 45%
78.7 better than 32%
1.02 better than 39%
56% of 77 duels better than 68%
29% of 7 situations better than 20%
Inferno8
63% -
0.71 -
75.5 -
0.92-
53% of 51 duels -
0% of 1 situations -
Cache5
60% -
0.73 -
80.0 -
1.01-
52% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vel4ikks2 plays

Across 147 matches Vel4ikks2 averages K/R 0.78, ADR 82.2 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 9 players. Averages 17.3 kills per match with 51% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 63 of 147 matches the rating was 1.10 or higher (43%), in 54 it was below 0.90. In 126 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. Vel4ikks2 loses the most ELO in match 1 of the day (+75 ELO, win rate 46%). Things go best on Mirage (+30 ELO, win rate 45%). Match no. 2 of the day goes best: 65% win rate, +29 ELO. Improved over the last three months: Win rate +4 pp, ELO +495. Got weaker: K/R −0.10, Rating −0.16, ADR −6.7. Unchanged in recent months: Headshots at 51%. Last 30 days: 5 matches, win rate 80%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.