Veksiu-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average36% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 1.15 (at the start 1.04). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 85.9. Last 3 months: 85.1 (at the start 78.9). Slightly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 51% (at the start 56%). Just above the average (50%).
Matches won (win rate)
Best month: September 2026 with 75%. Last 3 months: 64% (at the start 46%). Well above the average (50%).
Best month: August 2026 with 2,073. Last 3 months: 2,073 (at the start 1,628).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Veksiu- loses the most ELO from match 5 of the day: ±0 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Ancient
- Highest rating in a match: 2.16 · Cache
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How Veksiu- plays
Across 106 matches Veksiu- averages K/R 0.79, ADR 83.4 and a rating of 1.12. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 54 of 106 matches the rating was 1.10 or higher (51%), in 29 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. Veksiu- loses the most ELO from match 5 of the day (±0 ELO, win rate 52%). Things go best in match 1 of the day (+24 ELO, win rate 65%). Match no. 2 of the day goes best: 68% win rate, +23 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +6.2, Win rate +18 pp, ELO +445. Got weaker: Headshots −5 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.