Vekezy

Finland
127 matches tracked 36 matches in 30 days
Last updated:

How does Vekezy play?

Rating 0.88 (from 107 matches) K/R 0.66 ADR 77.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 36%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 22%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.91−0.09 · Ø 1.00 better than 25%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (13.1%).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 12%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 8x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 65%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.66, ADR at 78.9, Headshots at 43%
▼ Got worse
Win rate −12 pp, ELO −123

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −53 ELO
21 matches · 57% win rate
On Ancient −31 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 −78 ELO, win rate 33%

Vekezy loses the most ELO on Nuke: −53 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Cache
  2. Most kills in a match: 31 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
45% better than 34%
0.65 better than 20%
76.3 better than 33%
0.85 better than 12%
46% of 97 duels better than 31%
33% of 21 situations better than 42%
Dust 226
54% better than 64%
0.63 better than 13%
77.1 better than 42%
0.88 better than 16%
45% of 122 duels better than 24%
21% of 14 situations better than 15%
Nuke21
57% better than 64%
0.67 better than 26%
76.7 better than 39%
0.91 better than 21%
48% of 58 duels better than 37%
9% of 11 situations better than 2%
Anubis12
50% -
0.64 -
79.6 -
0.84-
51% of 37 duels -
0% of 5 situations -
Cache12
67% -
0.75 -
85.8 -
1.04-
57% of 56 duels -
40% of 10 situations -
Mirage11
36% -
0.67 -
75.2 -
0.81-
33% of 27 duels -
38% of 8 situations -
Inferno9
56% -
0.57 -
69.6 -
0.79-
50% of 42 duels -
50% of 6 situations -
Vertigo5
40% -
0.71 -
83.7 -
1.00-
71% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vekezy plays

Across 127 matches Vekezy averages K/R 0.66 and ADR 77.5; the rating across the 107 rated matches is 0.88. Most room to improve: Rating at 0.88, better than only 10% of level 6 players. Averages 14.4 kills per match with 43% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 23 of 107 matches the rating was 1.10 or higher (21%), in 58 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. Vekezy loses the most ELO on Nuke (−53 ELO, win rate 57%). Improved over the last three months: Rating +0.06. Got weaker: Win rate −12 pp, ELO −123. Unchanged in recent months: K/R at 0.66, ADR at 78.9, Headshots at 43%. Last 30 days: 36 matches, win rate 33%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.