Vej

Turkey
157 matches tracked
ELO
3,120
Peak across the last 157 matches: 3,166
Rank EU ▼ 708 places
#5,055
Turkey #112 in Turkey
30 days · prev. #4,347 · best #4,347
Last updated:

How does Vej play?

Rating 1.34 K/R 0.94 ADR 99.2 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 157 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 35% good 1.10 to 1.29 15% normal 0.90 to 1.09 14% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.05).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 28%+16 pp · Ø 12% better than 91%
K/D 1.40+0.35 · Ø 1.05 better than 98%
Pistol kills per match 3.2
Knife kills 8 in 157 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 29x 4K, 3 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
ELO at 3,120
▼ Got worse
K/R −0.06, Rating −0.07, ADR −6.9, Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.98. Last 3 months: 0.92 (at the start 0.98). Well above the average (0.75).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
21 matches · 33% win rate
In match 2 of the day +16 ELO
27 matches · 48% win rate
Between 12:00 and 18:00 +36 ELO, win rate 56%
On Sundays +89 ELO, win rate 54%

Vej loses the most ELO on Anubis: −61 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.94 · Dust 2
  3. Most kills in a match: 73 · Train

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
71% better than 95%
1.05 better than 99%
106.9 better than 99%
1.51 better than 99%
70% of 404 duels better than 99%
46% of 57 situations better than 70%
Ancient25
60% better than 67%
0.80 better than 70%
84.6 better than 61%
1.11 better than 66%
50% of 108 duels better than 35%
50% of 14 situations better than 79%
Anubis21
33% better than 3%
0.81 better than 75%
89.5 better than 85%
1.14 better than 74%
50% of 113 duels better than 35%
33% of 12 situations better than 36%
Nuke16
69% better than 84%
0.86 better than 84%
94.9 better than 92%
1.22 better than 85%
53% of 85 duels right on the average
33% of 9 situations better than 33%
Vertigo13
54% -
1.04 -
110.8 -
1.44-
62% of 74 duels -
30% of 10 situations -
Cache7
29% -
0.72 -
81.6 -
0.99-
47% of 32 duels -
0% of 1 situations -
Train3
67% -
1.14 -
119.0 -
1.58-
77% of 13 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vej plays

Across 157 matches Vej averages K/R 0.94, ADR 99.2 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 20.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 71% win rate in 70 matches. In 104 of 157 matches the rating was 1.10 or higher (66%), in 31 it was below 0.90. In 88 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.38. Vej loses the most ELO on Anubis (−61 ELO, win rate 33%). Things go best on Dust 2 (+150 ELO, win rate 71%). Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.06, Rating −0.07, ADR −6.9, Headshots −3 pp. Unchanged in recent months: ELO at 3,120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.