VeinyCock

USA
On FACEIT since 2022 371 matches tracked 77 matches in 30 days
ELO ▼ 152
1,991
30-day peak: 2,338
Rank NA ▼ 2,468 places
#8,257
30 days · prev. #5,789 · best #4,723
Last updated:
Next update possible in 53m 19s

How does VeinyCock play?

Rating 1.01 K/R 0.75 ADR 82.6 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 371 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.99−0.01 · Ø 1.00 better than 44%
Pistol kills per match 2.5
Knife kills 10 in 371 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 80%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 48x 4K, 3 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 83%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 76%+4 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +179
= Stayed the same
K/R at 0.75, Rating at 1.00, ADR at 82.7, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −170 ELO
138 matches · 43% win rate
On Mirage −78 ELO
35 matches · 40% win rate
Between 6:00 and 12:00 −34 ELO, win rate 40%
On Wednesdays −7 ELO, win rate 40%

VeinyCock loses the most ELO from match 5 of the day: −170 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
51% better than 52%
0.77 better than 71%
84.9 better than 75%
1.02 right on the average
53% of 789 duels better than 63%
56% of 50 situations better than 89%
Inferno59
61% better than 71%
0.72 better than 46%
81.1 better than 55%
0.97 better than 31%
47% of 352 duels better than 27%
46% of 28 situations better than 70%
Anubis56
54% better than 62%
0.74 better than 57%
81.1 better than 57%
0.99 better than 41%
50% of 337 duels better than 43%
31% of 32 situations better than 38%
Cache52
56% -
0.78 -
86.0 -
1.06-
54% of 236 duels -
43% of 23 situations -
Mirage35
40% better than 15%
0.77 better than 70%
82.0 better than 63%
1.05 better than 64%
47% of 238 duels better than 28%
58% of 19 situations better than 93%
Nuke18
28% better than 1%
0.68 better than 21%
74.9 better than 22%
0.87 better than 6%
48% of 131 duels better than 26%
29% of 7 situations better than 26%
Ancient16
50% better than 44%
0.70 better than 35%
74.6 better than 21%
0.96 better than 33%
43% of 58 duels better than 14%
60% of 10 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How VeinyCock plays

Across 371 matches VeinyCock averages K/R 0.75, ADR 82.6 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 16.6 kills per match with 49% headshots. The strongest map is Inferno with a 61% win rate in 59 matches. In 142 of 371 matches the rating was 1.10 or higher (38%), in 154 it was below 0.90. In 292 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. VeinyCock loses the most ELO from match 5 of the day (−170 ELO, win rate 43%). Things go best on Cache (+139 ELO, win rate 56%). Match no. 4 of the day goes best: 70% win rate, +91 ELO. Improved over the last three months: Win rate +5 pp, ELO +179. Unchanged in recent months: K/R at 0.75, Rating at 1.00, ADR at 82.7, Headshots at 49%. Last 30 days: 77 matches, win rate 53%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.