VegiBajceps

Poland
134 matches tracked
Last updated:

How does VegiBajceps play?

Rating 0.92 (from 84 matches) K/R 0.65 ADR 72.8 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 84 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 31% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 4x 4K, 0 aces in 55 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 96%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 73.9, Headshots at 42%
▼ Got worse
K/R −0.04, Win rate −8 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
39 matches · 41% win rate
On Dust 2 −94 ELO
35 matches · 66% win rate

VegiBajceps loses the most ELO on Mirage: −94 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.63 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
41% better than 18%
0.62 better than 7%
67.9 better than 4%
0.94 better than 24%
50% of 44 duels better than 46%
38% of 21 situations right on the average
Dust 235
66% better than 92%
0.69 better than 29%
76.5 better than 33%
0.98 better than 36%
49% of 55 duels better than 41%
53% of 19 situations better than 85%
Ancient19
37% better than 8%
0.60 better than 3%
69.7 better than 4%
0.84-
46% of 35 duels better than 23%
38% of 16 situations right on the average
Anubis12
33% -
0.63 -
69.3 -
0.90-
27% of 15 duels -
50% of 4 situations -
Inferno12
42% -
0.69 -
83.6 -
0.80-
36% of 11 duels -
0% of 3 situations -
Nuke9
33% -
0.63 -
73.3 -
0.89-
53% of 19 duels -
50% of 2 situations -
Cache7
57% -
0.66 -
76.9 -
0.77-
0% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VegiBajceps plays

Across 134 matches VegiBajceps averages K/R 0.65 and ADR 72.8; the rating across the 84 rated matches is 0.92. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 9 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Dust 2 with a 66% win rate in 35 matches. In 22 of 84 matches the rating was 1.10 or higher (26%), in 44 it was below 0.90. In 55 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. VegiBajceps loses the most ELO on Mirage (−94 ELO, win rate 41%). Match no. 2 of the day goes best: 52% win rate. Got weaker: K/R −0.04, Win rate −8 pp. Unchanged in recent months: ADR at 73.9, Headshots at 42%. Last 30 days: 7 matches, win rate 43%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.