Veenn1x

Lithuania
On FACEIT since 2022 173 matches tracked 82 matches in 30 days
ELO ▲ 29
2,119
30-day peak: 2,150
Rank EU
#171,825
Lithuania #1,371 in Lithuania
Last updated:
Next update possible in 13m 10s

How does Veenn1x play?

Rating 1.07 (from 172 matches) K/R 0.76 ADR 82.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.5
Knife kills 3 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +4.9
= Stayed the same
Rating at 1.07, Headshots at 43%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
40 matches · 50% win rate
In match 3 of the day −55 ELO
24 matches · 46% win rate
On Saturdays −37 ELO, win rate 35%

Veenn1x loses the most ELO on Ancient: −68 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Anubis
  2. Most kills in a match: 48 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 20%
0.73 right on the average
78.7 better than 42%
1.01 better than 46%
44% of 227 duels better than 14%
41% of 29 situations better than 57%
Ancient40
50% better than 45%
0.80 better than 75%
88.7 better than 83%
1.11 better than 75%
54% of 151 duels better than 66%
39% of 31 situations better than 53%
Dust 229
62% better than 84%
0.70 better than 31%
77.5 better than 32%
0.99 better than 35%
50% of 123 duels better than 42%
50% of 6 situations better than 81%
Anubis27
70% better than 94%
0.80 better than 81%
84.2 better than 68%
1.17 better than 89%
54% of 114 duels better than 65%
41% of 17 situations better than 60%
Nuke14
43% -
0.81 -
85.7 -
1.09-
54% of 63 duels -
33% of 6 situations -
Inferno7
86% -
0.69 -
68.1 -
1.09-
62% of 26 duels -
100% of 1 situations -
Cache4
50% -
0.79 -
83.2 -
1.04-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Veenn1x plays

Across 173 matches Veenn1x averages K/R 0.76 and ADR 82.2; the rating across the 172 rated matches is 1.07. Biggest strength: 3K rounds at 4.7%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 77 of 172 matches the rating was 1.10 or higher (45%), in 53 it was below 0.90. In 151 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. Veenn1x loses the most ELO on Ancient (−68 ELO, win rate 50%). Things go best from match 5 of the day (+62 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +62 ELO. Improved over the last three months: K/R +0.06, ADR +4.9. Got weaker: Win rate −3 pp. Unchanged in recent months: Rating at 1.07, Headshots at 43%. Last 30 days: 82 matches, win rate 52%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.