Vectr_
How does Vectr_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Strength29% of 1v2s won and so clearly above the average (20%).
Weapons and aim
Average51% headshots and so clearly above the average (48%).
Impact
AverageExactly 2 kills in 10.2% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: April 2026 with 0.86. Last 3 months: 0.67 (at the start 0.75). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.16.
Damage per round (ADR)
Best month: April 2026 with 94.2. Last 3 months: 76.2 (at the start 84.3). Slightly below the average (79.4).
Share of headshot kills
Best month: March 2026 with 68%. Last 3 months: 50% (at the start 54%). Slightly above the average (48%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 47% (at the start 50%). Slightly below the average (49%).
Best month: July 2026 with 2,104.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Vectr_ loses the most ELO on Anubis: −92 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Ancient
- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How Vectr_ plays
Across 144 matches Vectr_ averages K/R 0.73 and ADR 81.0; the rating across the 94 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 9 players. Averages 16.3 kills per match with 51% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 39 of 94 matches the rating was 1.10 or higher (41%), in 39 it was below 0.90. In 51 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.16. Vectr_ loses the most ELO on Anubis (−92 ELO, win rate 52%). Things go best on Mirage (+34 ELO, win rate 51%). Match no. 2 of the day goes best: 56% win rate, −1 ELO. Got weaker: K/R −0.08, ADR −8.1, Headshots −4 pp, Win rate −3 pp. Last 30 days: 29 matches, win rate 52%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.